- act()
: Item, Object, Trigger, Teleporter, Key, Heart, Exit, Door, Bomb, Menu, TextInputBox, PlaceBox, EditBox, Box
 - addEnter()
: Player, Monster, Character
 - addHealth()
: Character
 - addObject()
: ObjectsPool
 - addObjectbyName()
: ObjectsPool
 - addTouch()
: Player, Monster, Character
 - Animation()
: Animation
 - AnimEvent()
: AnimEvent
 - appendtoBuf()
: Editor
 
- idle()
: Player, Object, Zombie, TriggeredBomb, Scorch, Plant, Geyser, Erik, Monster, Character
 - in_act()
: Player
 - in_down()
: Player, Olaf
 - in_left()
: Player
 - in_right()
: Player
 - in_sp1()
: Player, Scorch, Olaf, Fang, Erik, Baleog
 - in_sp2()
: Player, Olaf, Fang, Erik
 - in_up()
: Player, Olaf
 - in_use()
: Player
 - isFixed()
: Animation
 - isImage()
: Animation
 - isIn()
: Object
 - isRunning()
: Animation
 - isValid()
: Animation
 
- unsetBasePos()
: Animation
 - untouch()
: Object
 - update()
: PhysicHandler, InputHandler, GraphicsEngine, ERun, AnimEvent, TextInputBox, Box
 - updateAnim()
: Object, Animation
 - updateAnimState()
: Player, Olaf, Monster, Character
 - updateEvents()
: Object
 - updateRegions()
: Character
 
Generated on Sun Feb 5 13:02:35 2006 for Lost Penguins by
 1.3.8