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Item Class Reference

Item. More...

#include <objects_common.h>

Inheritance diagram for Item:

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Collaboration diagram for Item:

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List of all members.

Public Member Functions

 Item (Sint16 xpos=0, Sint16 ypos=0, const ParameterMap &param=ParameterMap())
virtual bool act (Object *)
void setOwner (Player *plr)
 Assigns the item a new (player) owner.

Static Public Attributes

ParameterMap default_parameters

Protected Attributes

Player * owner

Detailed Description

Item.

An item doesn't interact with other objects besides players who can pick them up and store, use or drop them


Member Function Documentation

virtual bool Item::act (  Object *   )  [inline, virtual]
 

Try to activate any objects in the current position

Returns:
True if an object could be activated

Reimplemented from Object.

Reimplemented in Bomb, Heart, and Key.


The documentation for this class was generated from the following file:
Generated on Sun Feb 5 13:02:37 2006 for Lost Penguins by doxygen 1.3.8