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| Packages that use us.asciiroth.client.items | |
|---|---|
| us.asciiroth.client.core | |
| us.asciiroth.client.items | |
| Classes in us.asciiroth.client.items used by us.asciiroth.client.core | |
|---|---|
| EmptyHanded
An item that represents that the player is not holding anything in particular. |
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| Classes in us.asciiroth.client.items used by us.asciiroth.client.items | |
|---|---|
| AbstractItem
Abstract do-nothing implementation of an item. |
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| AmmoBow
A bow that shoots arrows. |
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| AmmoGun
A gun that shoots bullets. |
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| AmmoParalyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
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| AmmoSling
A sling that shoots rocks. |
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| Apple
An apple. |
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| Arrow
An arrow. |
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| BlueRing
When the blue ring is worn, the player can move through water (although not ocean... |
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| Bomb
An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out. |
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| Bone
A bone. |
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| Bow
A bow that shoots arrows. |
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| Bread
A fish. |
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| Bullet
A bullet. |
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| Chalice
An artifact from the Atari 2600 game "Adventure". |
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| Chalk
The player can use the chalk to mark ChalkedFloor terrain (and only
ChalkedFloor terrain). |
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| ConsumesAmmo
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| CopperPill
A consumable item that gives the player resistance to paralysis. |
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| Crowbar
A crowbar, can be used to open crates, and can also be used as a hammer. |
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| Crystal
A crystal. |
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| Dagger
A dagger or knife. |
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| EuclideanShard
A component that is necessary to activate a Euclidean engine, and those are necessary to power a Euclidean Transporter. |
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| Fireball
A good old exploding fireball that does massive amounts of damage. |
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| Fish
A fish. |
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| FishingPole
A fishing pole can be used to catch fish if you stand at the water's edge and move at a fish when it is next to the shore. |
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| GlassEye
When item is wielded, the player can see secret passages. |
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| GoldCoin
A coin of the realm (any realm), made of gold. |
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| GoldenHarp
A harp. |
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| Grenade
A grenade that can be thrown and that explodes just like a fireball. |
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| Gun
A gun that shoots bullets. |
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| Hammer
A hammer (warhammer, perhaps). |
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| Head
The head of an agent. |
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| Healer
When used, this item will heal the player. |
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| HelmOfTheAsciiroth
An artifact (to me, this means there should only ever be one of these in any given scenario). |
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| KelpSmoothie
A consumable item that gives the player resistance to poisoning. |
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| Key
A door key. |
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| Kiwi
A kiwi. |
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| MirrorShield
When wielded by the player, the mirror shield reflects paralyzing ammunition like Parabullets and Stonerays (a kind of
ammunition that instantly turns the target into a statue). |
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| Mushroom
Purple mushrooms heal poisoning. |
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| Parabullet
A bullet that will paralyze an agent when hit, if the agent isn't resistant to paralysis. |
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| Paralyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
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| PeachElixir
Peach elixir makes the player resistant to stoning attacks. |
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| PoisonDart
If this dart hits the player, the player is poisoned, and cannot heal until the poisoning is removed. |
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| ProteinBar
An energy-type protein bar; if eaten, it will cure weakness. |
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| ProvidesAmmo
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| PurpleMushroom
Purple mushrooms heal poisoning. |
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| RedRing
When this ring is worn, the player can move through lava. |
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| Rock
A rock. |
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| Scroll
A scroll that will display an HTML page in a modal dialog. |
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| SilverAnkh
Just an object, with no special properties. |
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| Sling
A sling that shoots rocks. |
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| SlingRock
A rock that is used as ammunition by the sling. |
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| Stoneray
A bullet that will turn its target to stone. |
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| Sword
A sword. |
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| TerminusEst
An artifact and a very capable sword. |
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| Weakray
A form of ammo that will end with a weakness explosion. |
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© 2009 Alx Dark