|
Class Summary |
| AbstractItem |
Abstract do-nothing implementation of an item. |
| Agentray |
When Asciiroth receives a color event, it shoot a kind of ammo that
releases an agent when it explodes. |
| AmmoBow |
A bow that shoots arrows. |
| AmmoGun |
A gun that shoots bullets. |
| AmmoParalyzer |
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does
not kill it. |
| AmmoSling |
A sling that shoots rocks. |
| Apple |
An apple. |
| Arrow |
An arrow. |
| BlueRing |
When the blue ring is worn, the player can move through water (although
not ocean... |
| Bomb |
An item that can be left on the ground that all agents will obligingly
walk right into, causing an explosion that will wipe many of them out. |
| Bone |
A bone. |
| Bow |
A bow that shoots arrows. |
| Bread |
A fish. |
| Bullet |
A bullet. |
| Chalice |
An artifact from the Atari 2600 game "Adventure". |
| Chalk |
The player can use the chalk to mark ChalkedFloor terrain (and only
ChalkedFloor terrain). |
| CopperPill |
A consumable item that gives the player resistance to paralysis. |
| Crowbar |
A crowbar, can be used to open crates, and can also be used as a hammer. |
| Crystal |
A crystal. |
| Dagger |
A dagger or knife. |
| EmptyHanded |
An item that represents that the player is not holding anything
in particular. |
| EuclideanShard |
A component that is necessary to activate a Euclidean engine, and those are
necessary to power a Euclidean Transporter. |
| Fireball |
A good old exploding fireball that does massive amounts of damage. |
| Fish |
A fish. |
| FishingPole |
A fishing pole can be used to catch fish if you stand at the water's edge
and move at a fish when it is next to the shore. |
| GlassEye |
When item is wielded, the player can see secret passages. |
| GoldCoin |
A coin of the realm (any realm), made of gold. |
| GoldenHarp |
A harp. |
| Grenade |
A grenade that can be thrown and that explodes just like a fireball. |
| Gun |
A gun that shoots bullets. |
| Hammer |
A hammer (warhammer, perhaps). |
| Head |
The head of an agent. |
| Healer |
When used, this item will heal the player. |
| HelmOfTheAsciiroth |
An artifact (to me, this means there should only ever be one of these in
any given scenario). |
| KelpSmoothie |
A consumable item that gives the player resistance to poisoning. |
| Key |
A door key. |
| Kiwi |
A kiwi. |
| MirrorShield |
When wielded by the player, the mirror shield reflects paralyzing ammunition
like Parabullets and Stonerays (a kind of
ammunition that instantly turns the target into a statue). |
| Mushroom |
Purple mushrooms heal poisoning. |
| Parabullet |
A bullet that will paralyze an agent when hit, if the agent isn't resistant
to paralysis. |
| Paralyzer |
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does
not kill it. |
| PeachElixir |
Peach elixir makes the player resistant to stoning attacks. |
| PoisonDart |
If this dart hits the player, the player is poisoned, and cannot heal
until the poisoning is removed. |
| ProteinBar |
An energy-type protein bar; if eaten, it will cure weakness. |
| PurpleMushroom |
Purple mushrooms heal poisoning. |
| RedRing |
When this ring is worn, the player can move through lava. |
| Rock |
A rock. |
| Scroll |
A scroll that will display an HTML page in a modal dialog. |
| SilverAnkh |
Just an object, with no special properties. |
| Sling |
A sling that shoots rocks. |
| SlingRock |
A rock that is used as ammunition by the sling. |
| Stoneray |
A bullet that will turn its target to stone. |
| Sword |
A sword. |
| TerminusEst |
An artifact and a very capable sword. |
| Weakray |
A form of ammo that will end with a weakness explosion. |