Package us.asciiroth.client.items

Interface Summary
ConsumesAmmo  
ProvidesAmmo  
 

Class Summary
AbstractItem Abstract do-nothing implementation of an item.
Agentray When Asciiroth receives a color event, it shoot a kind of ammo that releases an agent when it explodes.
AmmoBow A bow that shoots arrows.
AmmoGun A gun that shoots bullets.
AmmoParalyzer A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it.
AmmoSling A sling that shoots rocks.
Apple An apple.
Arrow An arrow.
BlueRing When the blue ring is worn, the player can move through water (although not ocean...
Bomb An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out.
Bone A bone.
Bow A bow that shoots arrows.
Bread A fish.
Bullet A bullet.
Chalice An artifact from the Atari 2600 game "Adventure".
Chalk The player can use the chalk to mark ChalkedFloor terrain (and only ChalkedFloor terrain).
CopperPill A consumable item that gives the player resistance to paralysis.
Crowbar A crowbar, can be used to open crates, and can also be used as a hammer.
Crystal A crystal.
Dagger A dagger or knife.
EmptyHanded An item that represents that the player is not holding anything in particular.
EuclideanShard A component that is necessary to activate a Euclidean engine, and those are necessary to power a Euclidean Transporter.
Fireball A good old exploding fireball that does massive amounts of damage.
Fish A fish.
FishingPole A fishing pole can be used to catch fish if you stand at the water's edge and move at a fish when it is next to the shore.
GlassEye When item is wielded, the player can see secret passages.
GoldCoin A coin of the realm (any realm), made of gold.
GoldenHarp A harp.
Grenade A grenade that can be thrown and that explodes just like a fireball.
Gun A gun that shoots bullets.
Hammer A hammer (warhammer, perhaps).
Head The head of an agent.
Healer When used, this item will heal the player.
HelmOfTheAsciiroth An artifact (to me, this means there should only ever be one of these in any given scenario).
KelpSmoothie A consumable item that gives the player resistance to poisoning.
Key A door key.
Kiwi A kiwi.
MirrorShield When wielded by the player, the mirror shield reflects paralyzing ammunition like Parabullets and Stonerays (a kind of ammunition that instantly turns the target into a statue).
Mushroom Purple mushrooms heal poisoning.
Parabullet A bullet that will paralyze an agent when hit, if the agent isn't resistant to paralysis.
Paralyzer A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it.
PeachElixir Peach elixir makes the player resistant to stoning attacks.
PoisonDart If this dart hits the player, the player is poisoned, and cannot heal until the poisoning is removed.
ProteinBar An energy-type protein bar; if eaten, it will cure weakness.
PurpleMushroom Purple mushrooms heal poisoning.
RedRing When this ring is worn, the player can move through lava.
Rock A rock.
Scroll A scroll that will display an HTML page in a modal dialog.
SilverAnkh Just an object, with no special properties.
Sling A sling that shoots rocks.
SlingRock A rock that is used as ammunition by the sling.
Stoneray A bullet that will turn its target to stone.
Sword A sword.
TerminusEst An artifact and a very capable sword.
Weakray A form of ammo that will end with a weakness explosion.
 


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© 2009 Alx Dark