us.asciiroth.client.items
Class Stoneray

java.lang.Object
  extended by us.asciiroth.client.core.AbstractPiece
      extended by us.asciiroth.client.items.AbstractItem
          extended by us.asciiroth.client.items.Stoneray
All Implemented Interfaces:
Item, Piece

public class Stoneray
extends AbstractItem

A bullet that will turn its target to stone. For the player that's pretty much Game Over. However, paralysis resistance will prevent being turned to stone.


Field Summary
static Serializer<Stoneray> SERIALIZER
          Type serializer.
 
Method Summary
 Symbol getSymbol()
          AbstractPiece does not support different rendering outside as opposed to inside.
 void onHit(Event event, Cell agentLoc, Agent agent)
          Item has touched an agent either as a result of being thrown against the agent, or as a result of the player walking into the agent while holding the item.
 
Methods inherited from class us.asciiroth.client.items.AbstractItem
getDefiniteNoun, getIndefiniteNoun, onDeselect, onDrop, onFire, onSelect, onSteppedOn, onThrow, onThrowEnd, onUse
 
Methods inherited from class us.asciiroth.client.core.AbstractPiece
getColor, getName, is, not
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface us.asciiroth.client.core.Piece
getColor, getName, is, not
 

Field Detail

SERIALIZER

public static final Serializer<Stoneray> SERIALIZER
Type serializer.

Method Detail

getSymbol

public Symbol getSymbol()
Description copied from class: AbstractPiece
AbstractPiece does not support different rendering outside as opposed to inside. Subclasses must implement this.

Specified by:
getSymbol in interface Piece
Overrides:
getSymbol in class AbstractPiece
Returns:
the symbol for this piece

onHit

public void onHit(Event event,
                  Cell agentLoc,
                  Agent agent)
Description copied from interface: Item
Item has touched an agent either as a result of being thrown against the agent, or as a result of the player walking into the agent while holding the item. Cancelling the event within this method has no effect.

Specified by:
onHit in interface Item
Overrides:
onHit in class AbstractItem

0.7

© 2009 Alx Dark