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Packages that use ColorListener | |
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us.asciiroth.client.agents | |
us.asciiroth.client.terrain | |
us.asciiroth.client.terrain.decorators | |
us.asciiroth.client.terrain.triggers | Triggers are a kind of decorator in software terms; they are a terrain that wraps and augments the behavior of any other terrain piece. |
Uses of ColorListener in us.asciiroth.client.agents |
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Classes in us.asciiroth.client.agents that implement ColorListener | |
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class |
Asciiroth
A boss piece. |
class |
Pusher
A pusher is an object that moves slowly in one and only one direction on the board. |
class |
RollingBoulder
A large rock that rolls across the board and injures the player (or even kills the player, if he or she is trapped between the boulder and a wall or similar). |
class |
Statue
A statue. |
Uses of ColorListener in us.asciiroth.client.terrain |
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Classes in us.asciiroth.client.terrain that implement ColorListener | |
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class |
BeeHive
A special kind of AgentCreator that creates bees when it receives
a color event, presumably fired from the death of another KillerBee
on the board. |
class |
Cliff
Creates a cliff-like version of the terrain where the only way to enter or exit is via another cell that contains the same apparent terrain. |
class |
Door
A door that can be open (unlocked) or closed (locked). |
class |
FarthapodNest
An AgentCreator specifically for Farthapod s. |
class |
ForceField
A force field will not allow the player to pass through it while keeping any items in his or her inventory. |
class |
Reflector
A reflector is an abstract puzzle piece that has a "reflector" pointing in a given direction. |
class |
Shooter
A terrain type that shoots some form of ammunition (actually, it'll shoot anything... |
class |
Sign
A sign that will show a message when the player walks onto it. |
class |
Turnstile
Creates a one-way passage to either the west or the east. |
Uses of ColorListener in us.asciiroth.client.terrain.decorators |
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Classes in us.asciiroth.client.terrain.decorators that implement ColorListener | |
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class |
AgentDestroyer
When this decorator receives a color event, it destroys the agent at the given location, if there is one. |
class |
AgentGate
An agent gate decorates another terrain type and changes its behavior so that all agents except the player consider that cell impassable, and will not move through it. |
class |
ColorRelay
A terrain that looks like the terrain it decorates, and is for all purposes the terrain it looks like, but when it receives a color event, it triggers an event of a different color. |
class |
Decorator
A base class for terrain types that can augment the behavior of another terrain, looking like that terrain but behaving differently. |
class |
DualTerrain
Dual terrain is a composite terrain that holds two other terrains, only one of which is active at any given time. |
class |
EnergyTrapContainer
A container (chest or crate) that is trapped and explodes when opened. |
class |
Equipper
A utility terrain. |
class |
Flagger
A utility terrain. |
class |
Messenger
A utility terrain that shows a modal message. |
class |
Mimic
A mimic looks like one kind of terrain, but is entirely another kind of terrain in behavior. |
class |
PieceCreator
A utility terrain. |
class |
PitTrap
A hidden pit. |
class |
PlayerGate
A player gate decorates another terrain and tests to see if the player has a specific flag or item. |
class |
PoisonTrapContainer
A container (chest or crate) that is trapped and explodes when opened. |
class |
ResistancesTrapContainer
A container (chest or crate) that is trapped and explodes when opened. |
class |
SecretPassage
A very common kind of mimic, it looks like wall but actually it's a corridor. |
class |
Timer
A decorator that fires a color event periodically (you can specify how fast in frames). |
class |
TrapContainerBase
A container (chest or crate) that is trapped and explodes when opened. |
class |
Unequipper
A utility terrain. |
class |
Unflagger
A utility terrain. |
class |
WinGame
When this piece receives a color event, the player wins the game. |
Uses of ColorListener in us.asciiroth.client.terrain.triggers |
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Classes in us.asciiroth.client.terrain.triggers that implement ColorListener | |
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class |
Trigger
Triggers a color event when entered without any conditions. |
class |
TriggerIf
Trigger that will fire if the player has a specific flag or a specific item. |
class |
TriggerIfNot
Trigger that will fire unless the player has a specific flag or a specific item. |
class |
TriggerOnce
A trigger that will fire a color event on the board one and only one time. |
class |
TriggerOnceIf
Trigger that will fire one time, if the player has a specific flag or a specific item. |
class |
TriggerOnceIfNot
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class |
TriggerOnceOnDrop
Trigger (once) when the specified item is dropped on this cell. |
class |
TriggerOnceOnPickup
Trigger (once) when the specified item is picked up on this cell. |
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