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| Packages that use us.asciiroth.client.agents | |
|---|---|
| us.asciiroth.client.agents | |
| us.asciiroth.client.agents.npc | Non-Player Characters |
| us.asciiroth.client.agents.trees | |
| us.asciiroth.client.core | |
| us.asciiroth.client.terrain | |
| Classes in us.asciiroth.client.agents used by us.asciiroth.client.agents | |
|---|---|
| AbstractAgent
Abstract class for agents. |
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| AbstractAnimatedAgent
Abstract class for animated agents. |
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| AgentProxy
An agent decorator that can be subclassed to alter the behavior or appearance of an agent, usually for a period of time (hence the implementation of the Animated interface). |
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| Asciiroth
A boss piece. |
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| Boulder
A large rock that blocks movement onto a square. |
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| Campfire
A campfire. |
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| Cephalid
Cephalids have both a ranged and melee-based ability to turn the player to stone. |
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| Corvid
A flying agent that steals the player's selected item, then attempts to run away. |
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| Farthapod
A small bug thing that moves relatively quickly and has a good bite; farthapods will also track the player. |
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| GreatOldOne
Great old ones are indestructible and do enormous amounts of damage, but they are not super-fast and have no projectile weapon. |
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| Hooloovoo
Hooloovoos are a hyper-intelligent shade of the color blue (Douglas Adams). |
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| ImmobileAgent
An agent that cannot be moved and that is probably not animate. |
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| KillerBee
Killer bee. |
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| LavaWorm
An agent that lives and fights in lava (it should not be placed outside of lava, or it won't be able to move). |
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| LightningLizard
These are fun. |
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| Optilisk
A beholder, or floating eye, similar to Nethack. |
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| Paralyzed
An AgentProxy decorator that renders the underlying agent paralyzed. |
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| Pillar
A pillar. |
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| Pusher
A pusher is an object that moves slowly in one and only one direction on the board. |
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| Rhindle
Our first movin', fightin' agent. |
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| RollingBoulder
A large rock that rolls across the board and injures the player (or even kills the player, if he or she is trapped between the boulder and a wall or similar). |
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| Sleestak
A Sleestak from The Land of the Lost. |
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| Slider
A puzzle piece that can slide up-down or left-right when pushed. |
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| Statue
A statue. |
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| Targeting
A parameter object that describes how an agent wants to find a target. |
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| Tetrite
A creature that divides when killed through 3 generations before finally dying. |
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| Thermadon
A fire-breathing behemoth with very good range and tracking but short firing range. |
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| Triffid
A Triffid. |
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| Tumbleweed
A decorative piece that tumbles across the board in the indicated direction. |
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| Classes in us.asciiroth.client.agents used by us.asciiroth.client.agents.npc | |
|---|---|
| AbstractAgent
Abstract class for agents. |
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| AbstractAnimatedAgent
Abstract class for animated agents. |
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| Classes in us.asciiroth.client.agents used by us.asciiroth.client.agents.trees | |
|---|---|
| AbstractAgent
Abstract class for agents. |
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| ImmobileAgent
An agent that cannot be moved and that is probably not animate. |
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| Classes in us.asciiroth.client.agents used by us.asciiroth.client.core | |
|---|---|
| Targeting
A parameter object that describes how an agent wants to find a target. |
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| Classes in us.asciiroth.client.agents used by us.asciiroth.client.terrain | |
|---|---|
| AbstractAgent
Abstract class for agents. |
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| ImmobileAgent
An agent that cannot be moved and that is probably not animate. |
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0.7 | ||||||||
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© 2009 Alx Dark