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tr_meshtree_t Struct Reference

MeshTree. More...

#include <tr_types.h>

List of all members.

Public Attributes

bitu32 flags
tr5_vertex_t offset


Detailed Description

MeshTree.

MeshTree[] is actually groups of four bit32s. The first one is a "flags" word; bit 1 (0x0002) indicates "put the parent mesh on the mesh stack"; bit 0 (0x0001) indicates "take the top mesh off of the mesh stack and use as the parent mesh" when set, otherwise "use the previous mesh are the parent mesh". When both are present, the bit-0 operation is always done before the bit-1 operation; in effect, read the stack but do not change it. The next three bit32s are X, Y, Z offsets of the mesh's origin from the parent mesh's origin.


The documentation for this struct was generated from the following file:
Generated on Sun Sep 8 17:37:30 2002 for vt by doxygen1.2.17