Main Page | Namespace List | Class Hierarchy | Class List | File List | Class Members | Related Pages

objects/olaf.h

00001 #include "players_common.h" 00002 00003 #define STATE_SHIELD 0x00040000 00004 #define STATE_SMALL 0x00200000 00005 #define V_SHIELD 100 00006 #define V_FART -400 00007 //time from falling start till Olaf changes from small to big 00008 #define V_SMALLCHANGE 400 00009 #define DE_JUMP 200 00010 00011 00017 class Olaf : public Player { 00018 public: 00019 Olaf(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00020 virtual ~Olaf(); 00021 static ParameterMap default_parameters; 00023 virtual void updateAnimState(); 00024 virtual void in_left(Uint16); 00025 virtual void in_right(Uint16); 00027 virtual void in_down(); 00029 virtual void in_up(); 00031 virtual void in_sp1(); 00033 virtual void in_sp2(); 00034 virtual void fall(Uint16); 00035 virtual Uint16 hit(Uint16 direction,Weapon& weap); 00036 private: 00043 inline bool trySmall(bool small); 00045 EmptyAnimationPtr anim_olaf_small_left; 00046 EmptyAnimationPtr anim_olaf_small_right; 00047 EmptyAnimationPtr anim_olaf_walk_small_left; 00048 EmptyAnimationPtr anim_olaf_walk_small_right; 00049 EmptyAnimationPtr anim_olaf_shield_left; 00050 EmptyAnimationPtr anim_olaf_shield_right; 00051 EmptyAnimationPtr anim_olaf_walk_shield_left; 00052 EmptyAnimationPtr anim_olaf_walk_shield_right; 00053 EmptyAnimationPtr anim_olaf_fall_shield_left; 00054 EmptyAnimationPtr anim_olaf_fall_shield_right; 00056 00057 Mix_Chunk* au_small; 00058 Mix_Chunk* au_big; 00059 Mix_Chunk* au_fart; 00061 Sint16 fart; 00062 SDL_Rect small_size; 00063 SDL_Rect normal_size; 00064 };

Generated on Sun Feb 5 13:02:35 2006 for Lost Penguins by doxygen 1.3.8