| area | Scenario | |
| background | Scenario | |
| bgimage | Scenario | |
| checkPlace(const SDL_Rect &src, const SDL_Rect &dest) const | Scenario | |
| currentmap (defined in Scenario) | Scenario | |
| failed | Scenario | |
| finnished | Scenario | |
| getCharactersIn(Uint16 mask, const SDL_Rect &rect, bool touch=false, Uint16 radius=0, Uint16 dir=DIR_ALL) const | Scenario | |
| getDirection(const SDL_Rect &src, const SDL_Rect &dest) const | Scenario | |
| getObjectAt(Sint16 x, Sint16 y, Uint16 mask=ALL) const | Scenario | |
| getObjectsIn(Uint16 mask, const SDL_Rect &rect, bool touch=false, Uint16 radius=0, Uint16 dir=DIR_ALL) const (defined in Scenario) | Scenario | |
| imgcache | Scenario | |
| loadMap(string mapname) | Scenario | |
| loadMap(Uint8 level=0) (defined in Scenario) | Scenario | |
| loadMapBuf(string mapname) | Scenario | |
| loadNextMap() (defined in Scenario) | Scenario | |
| loadScenario(string scenarioname) | Scenario | |
| mapbuf (defined in Scenario) | Scenario | |
| mapname | Scenario | |
| maps (defined in Scenario) | Scenario | |
| max_obj_num | Scenario | |
| newMap(const ParameterMap &bg_parameters) | Scenario | |
| physic | Scenario | |
| player | Scenario | |
| playlist (defined in Scenario) | Scenario | |
| pool | Scenario | |
| reloadMap() | Scenario | |
| resetScenario() (defined in Scenario) | Scenario | |
| Scenario() | Scenario | |
| scenarioname | Scenario | |
| sndcache | Scenario | |
| startScenario() (defined in Scenario) | Scenario | |
| winScenario() (defined in Scenario) | Scenario | |
| ~Scenario() (defined in Scenario) | Scenario | |