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java.lang.Object us.asciiroth.client.core.AbstractPiece us.asciiroth.client.effects.AbstractEffect us.asciiroth.client.effects.Smash
public class Smash
Something being smashed apart.
Constructor Summary | |
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Smash()
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Method Summary | |
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void |
onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece animated on the board. |
boolean |
randomSeed()
Should this animation start with a randomly seeded number as its first frame? For some animations, this can prevent all presentations of the piece on the board executing the same animation frame at the same time. |
Methods inherited from class us.asciiroth.client.effects.AbstractEffect |
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isAboveAgent |
Methods inherited from class us.asciiroth.client.core.AbstractPiece |
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getColor, getName, getSymbol, is, not |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface us.asciiroth.client.core.Piece |
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getColor, getName, getSymbol, is, not |
Constructor Detail |
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public Smash()
Method Detail |
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public void onFrame(Context ctx, Cell cell, int frame)
Animated
onFrame
in interface Animated
public boolean randomSeed()
Animated
randomSeed
in interface Animated
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© 2009 Alx Dark