Conjuerer/Publisher: msphil@tsrv1.ts.wm.edu
Beth Gaynor: bgaynor@csi.compuserve.com
Sorga Kazan: (missed the Internet address)
Jon Gad: jng53092@uxa.cso.uiuc.edu
Waterdeep, Ruins of Undermountain
ELEMENTAL BLADE RECOVERED
   A noted band of adventurers,  the Swinging Swords,  is reported to 
have  recovered  the  third of four Elemental Blades from the dungeons 
beneath the city of Waterdeep.  Rumors claim that the  band  has  some 
affiliation  with  the  dark elves lairing beneath the city,  but this 
rumor is believed to be without basis in fact.  It is known  that  the 
band has not yet emerged from the main well of the Yawning Portal inn, 
and may have met a sinister fate beneath the city streets.
Eric L. Boyd: boyd@eecs.umich.edu
    A 19th-lvl fighter leading a 6th-lvl fighter, a 3rd-lvl fighter,
    20 cavalry, 100 infantry, and 20 berserkers
    A 16th-lvl fighter leading a 7th-lvl fighter, 30 cavalry, and 10 
    mounted knights
    An 11th-lvl fighter leading a 5th-lvl fighter, 40 heavy
    crossbowmen, 20 light crossbowmen, and 20 expert archers
    A 20th-lvl mage, two 13th-lvl mages, and 5 8th-lvl mages
    A 17th-lvl Cleric of Helm with 134 followers
    A 14th-lvl thief leading fifteen thieves
Deadlock: deadlock@apache.dtcc.edu
Andy Merritt: amerritt@armltd.co.uk
MFASSBEN@ucs.indiana.edu
Don JohnsonL $01bcgfs@etsu.bitnet
Pat Ellis: io11330@maine.maine.edu
Kitiara look-alike: What does Gildentongue report my servants? (her voice sounds strangely far away and
muffled)
(Here, a draconian, a winged sivak, stands)
Sivak officer:  Milady, Gildentongue reports that a group of Solamnics 
were in Jansburg asking questions about your return. The force sent to 
destroy them failed.
Kitiara:  Damn!  Those heroes, those must be the ones spying on me from 
above! Draconians, leave us!
Sivak officer: Milady... perhaps it woul-
Kitiara:  Leave!  (takes off her helm  and  throws  it  at  the  Sivak 
revealing bedraggled dark brown-gray hair.)
(Draconians quiver with fear and then scramble out. Their steps can be 
heard thundering down the hall.)
Kitiara: Come heroes, I have more important things to do than wait for 
you!  (She points to the ceiling of her chambers, where the heroes are 
and says) Break!
(the ceiling crumbles and the party,  minus the shadowpeople who  fled 
before, fall into the chamber, fine, but slightly stunned.)
(Kit turns to face them, her face in bandages)
Lord Crownguard:  Paladine help us....  A Death Warrior!  You must all 
escape! NOW! I will hold her off!
Tasslehoff: Why? Hi Kitiara! Why is your face in bandag- Hey!
(Hauk grabs the kender by his collar  and  hauls  him  back  with  the 
others  who  are scrambling back up into the tunnels.  Lord Crownguard 
moves forward to meet Kit.)
Kit: Thats it heroes! Run! Leave your knight to die! (draws her sword. 
Advances to meet Crownguard.)
(the party escapes into the tunnels and meeting the shadowpeople begin 
to escape from the Temple. Behind they hear a scream.)
Lord Crownguard:  Nooooo!!!!!  Not my son!  Not my son!!!!  (said as a 
Death  Knight  enters  the  room,  Derek  Crownguard.  Lord Crownguard 
charges Kit.)
Kit:  Fool!  Die then!  (draws her sword and parrying Lord Crownguards 
blows points with her free finger and says,) Die!
(Lord Crownguard crumples and falls, dead.)
Kit: Derek, take this fools corpse and prepare him for the ceremony... 
we  will  get  the  others  soon enough.  (here the party moves out of 
hearing, urged by the shadowfolk.)
(Note:  A Death Warrior differs in several ways from a  Death  Knight, 
and  so  I  will  provide stats for both Lord Soth and Lady Kitiara to 
provide comparison:)
Lord Soth: Alignment: CE, Death Knight
Str: 18(99)
Dex: 14
Con: 17
Int: 10
Wis: 9
Cha: 17
AC: 0 (plate mail +3); THACO 5 (+2/+5)
Hitpoints: 89
Special Abilities: Magic resistance 75% (if roll is 11% or less, spell 
reflects on caster),  affects  undead  as  6th-level  priest,  summons 
nightmare  steed once every 4 years,  projects fear 5' radius;  Magic: 
fireball (20d6) once/day,  gate twice/day,  power word  (stun,  blind, 
kill) once/day, symbol (pain or fear) once/day wall of ice at will.
Lady Kitiara: Alignment: LE, Death Warrior
Str: 17
Dex: 18
Con: 15
Int: 11
Wis: 9
Cha: 18
AC: -3 (Plate Mail +3, Bracers of Defense +3); THACO 3
Hitpoints: 112
Special Abilities: Magic  resistance  50%  (if  magic  fails,  spell 
reflects,  with three times the power back on the  caster  and  anyone 
within 10 ft.,  affects undead as 6th-level priest,  summons nightmare 
steed once a year, projects fear 5' radius at will; can polymorph into 
her living form once/week but loses all death warrior abilities except 
for undead control,  Magic:  fireball (22d6) twice/day (not within six 
hours of each other),  gate once/day,  power word (stun,  blind, kill) 
three times/day (not within six hours of each other),  symbol (pain or 
fear) once/week, wall of ice, once/day.
Raistlin Majere: lucas@scicom.alphacdc.com
The Republic of Darokin, Fort Nell
SIEGE BROKEN AT FORT NELL
   Reinforcements  from  Darokin City arrived just in time to break a 
siege on the fort,  taking light casualties.  Apparently,  just  after 
the  commander  of the fort had sent his request for more troops,  the 
*rest* of the army sent against the fort showed up (the previous group 
of about  a  thousand  orcs  was  apparently  only  a  vanguard).  The 
assault,  while  well-organized,  suffered  from  a  certain amount of 
internal tension,  and thus the ten thousand humanoids,  mostly  orcs, 
were  able  to  be  turned back by slightly more than a thousand human 
troops marching from Darokin City.
   The commandant, who had been under a great deal of pressure during 
the siege,  was happy to see the supplies,  and he reportedly fell  to 
his  knees before the leader of the reinforcements,  begging the other 
officer to take over the fort.
Alfheim, Alfheim City
ALFHEIM OFFICERS SLAIN
   About half of the officers involved in the discovery and arrest of 
a shadow  elf  only  a  short  while ago have disappeared.  Most have 
turned up slain  by  strange-looking  daggers.  These  daggers,  which 
sport  a  pair  of serpentine blades intertwined and odd pommels which 
look like the eyes of a reptile of some sort, were poisoned,  and they 
were  left  at the scene of each of the deaths.  The local authorities 
are worried and have reportedly placed the rest of  their  force  into 
various  safehouses.  Citizens  and  travelers  are warned against the 
possible threat.
Glantri, Viscompty de Malinbois
SUSPECTED LYCANTHROPES SLAIN IN GLANTRI OVER SILVER MINING
   The Viscomptess de  Malinbois,  who  had  recently  announced  the 
discovery  of  a  massive deposit of silver under her own castle,  has 
reached an agreement with the Fellowship of Were-Hunters.  Mining  and 
weapon-forging  will  commence  shortly.  However,  a  number  of  the 
residents of the area have voiced a certain amount  of  concern  about 
the  mining  activity,  many  of them worried about the impact it will 
have on the local economy.  A few of the more outspoken residents have 
also mentioned that there are,  in  fact,  a  number  of  lycanthropes 
settled  in  the  valley,  and  their  reprisals  against  the  mining 
operation could be disastrous.
   Since,  by Glantrian law,  lycanthropy is justification for  being 
put to the death, each of these outspoken citizens has been impaled on 
a silver pike and burned for suspected sympathizing.
The Empire of Thyatis, Thyatis City
THYATIS RECOGNIZES NEW COUNTRY OF VYALIA
   The  Emperor  has  announced  that  he  has  sent  an envoy to the 
neghboring Grand Duchy of Karameikos,  encouraging Grand Duke  Stephen 
Karameikos  I  to  recognize the independance of Vyalia,  the recently 
announced homeland of the Vyalian elves.
The Empire of Alphatia, Sundsvall
UPROAR OVER NOBLE'S RETURN IN ALPHATIA
   The Court of Empress Eriadna was in an uproar recently,  upon  the 
return  of  a nobleman thought long-dead.  Cries of "He's an imposter" 
and "But he hasn't aged these past decades",  as well as objections by 
the Heldannic Knights, has driven the so-called nobleman away from the 
capital city.  His airship recently left under a cloud of mystery, the 
supposed  mission being to negotiate trade interests for the Empire in 
previously unexplored areas.
The Grand Duchy of Karameikos, Dymrak Forest (Vyalia Woods)
SEARCH FOR MISSING HOMESTEADER BEGINS
   Sukiskyn, a homestead along the Volaga River,  the only homestead 
for miles to have survived the goblin rampages of a month ago,  had 
lost a member of the homestead in  the  goblin  raid.  Stepan  Petrov, 
brother  of  the  head  of the household,  was captured.  A paladin of 
Petra,  who had volunteered to search for Stepan,  reappeared recently 
with  news  of  his  probable whereabouts.  She is setting out for the 
ruins of Xitaqa shortly, where she hopes to find Stepan.
Hollow World, The Kingdom of Nithia, Tothys
HEDONISTIC CULT RESURFACES
   Kharabasta,  a young woman in the  small  town  of  Tothys,  began 
manifesting  clerical  powers a month ago,  has recently formed a very 
small following for the Immortal called Bast.  A few of the oldest  of 
Nithian  writings  had mentioned this Immortal,  but worship had ended 
millenia before.
   Kharabasta,  along  with  a  half  dozen  of  her  followers,  has 
announced  that  she is taking them on a pilgramage into the desert to 
the west,  where she and her followers supposedly will be  founding  a 
new village, Basta.
Hollow World, Tanagoro
NITHIAN FORCE LOST IN TANAGORO FOREST
   A Nithian  retaliatory  strike  after  the  defeat a dozen sleeps 
before by Milenian forces,  was reported  lost  amongst  the  Tanagoro 
tribesmen.  The  Nithian  army  reportedly  and  repeatedly warned the 
general of the retaliatory force not to burn  the  Tanagoro  villages, 
but  the  general  continued  to  voice  this  desire for "revenge for 
allowing the hated Milenians through their territory."
   The Nithian army is supposedly forming a second force  to  replace 
the lost one.
Mike Phillips: msphil@tsrv1.ts.wm.edu
Gideon Weinstein: GWEINSTE@ucs.indiana.edu aka
MANY MISSING AROUND STILLKEEP
   Cube,  the owner of StillKeep and the captain of the STORMER has 
been reported missing. He hasn't been seen for three days, nor has the 
Stormer.  His cadre of giants has disappeared as well.
Phill Hatch: phatch@solstice.slc.MENTORG.COM
From the wizards of Vir and the priestesses of Yagwa:
Comperire Exsecrationem - Minor
(Detect Curse - Minor)
(Priest 1st, Wizard 2nd)*
   This spell is used to detect if a single creature or object
is under the influence of a curse.  If an object is th>e subject
of this spell then it must be handled by the caster, so that
[much like an Identify spell] the caster is in a position
to be exposed to the effects of the item.  The clerical version
of this spell allows for the detection of curses from a divine
origin, though not necessarily that cleric's diety, while the
wizard's version of the spell allows for the detection of curses
of a magical nature.
   If the subject of the spell is sentient and unwilling,
then s/he gets a saving throw vs. magic.  This is often the case
for curses that work so tha the victim does not think they are
cursed.  If the spell is successful, the caster will learn whether
or not the subject is under a curse or not, even if the effects of
the curse have yet to manifest themselves.  If the victim is under
a curse then the caster has a 5% chance per level of determining
the exact nature of the curse.  If the individual is under more
than one curse then the only information that can be divined with
this spell is the fact that the subject is cursed and the number
of curses afflicting that unfortunate.
   The caster must make a magic circle of various inexpensive
colored inks, chalks, or sands (depending on the surface on which
the circle will be made).  The subject must stand within the circle
while the spell is cast or if the spell is being cast upon an
object, the caster must hold the object while s/he is inside the
magic circle.
   The reverse of the spell, Mask Curse - Minor completely
blocks all attempts, by means of this spell, to detect a curse
on an individual for 24 hours.  An unwilling recipient gets a
saving throw vs. magic.  No material component is needed for
this version of the spell.
Comperire Exsecrationem - Mayor
(Detect Curse - Major)
(Priest 2nd, Wizard 3rd)*
   The parameters of this spell are like Detect Curse - Minor
except that all sorts of curses can be detected by means of this
divination.  However, the priest's version of this spell allows
for a 10% chance per level of determining the exact nature o>f>
divine curses while the wizard's version allows for the same
chance of determining the exact nature of magical curses.  The
caster still has the standard 5% chance per level of determining
the exact nature of curse's outside his or her area.
   The reverse of this spell, Mask Curse - Major completely
blocks all attempts to detect a curse on an individual for 24
hours.  An unwilling recipient receives a saving throw vs. magic.
*My justification for making the spell higher level for wizards
than priests is that Remove Curse is 4th for wizards and
3rd for priests.  Also, Detect Evil is 1st for priests and 2nd
for wizards.  I think the Detect Curses spells fit into these
general types of spells and should thus be higher level for wizards.
Also, I am interested in what people think defines a curse,
beyond the common sense definition of the term.  Lastly, do the
definitions of what makes the origin of a curse "magical" or
"divine" require definition beyond common sense notions.  If so,
what are your thoughts on the subject?