Beth Gaynor: firstname.lastname@example.org
Sorga Kazan: (missed the Internet address)
Jon Gad: email@example.com
Waterdeep, Ruins of Undermountain
ELEMENTAL BLADE RECOVERED
A noted band of adventurers, the Swinging Swords, is reported to have recovered the third of four Elemental Blades from the dungeons beneath the city of Waterdeep. Rumors claim that the band has some affiliation with the dark elves lairing beneath the city, but this rumor is believed to be without basis in fact. It is known that the band has not yet emerged from the main well of the Yawning Portal inn, and may have met a sinister fate beneath the city streets.
Eric L. Boyd: firstname.lastname@example.org
A 19th-lvl fighter leading a 6th-lvl fighter, a 3rd-lvl fighter, 20 cavalry, 100 infantry, and 20 berserkers A 16th-lvl fighter leading a 7th-lvl fighter, 30 cavalry, and 10 mounted knights An 11th-lvl fighter leading a 5th-lvl fighter, 40 heavy crossbowmen, 20 light crossbowmen, and 20 expert archers A 20th-lvl mage, two 13th-lvl mages, and 5 8th-lvl mages A 17th-lvl Cleric of Helm with 134 followers A 14th-lvl thief leading fifteen thieves
Andy Merritt: email@example.com
Don JohnsonL $firstname.lastname@example.org
Pat Ellis: email@example.com
Kitiara look-alike: What does Gildentongue report my servants? (her voice sounds strangely far away and
(Here, a draconian, a winged sivak, stands)
Sivak officer: Milady, Gildentongue reports that a group of Solamnics were in Jansburg asking questions about your return. The force sent to destroy them failed.
Kitiara: Damn! Those heroes, those must be the ones spying on me from above! Draconians, leave us!
Sivak officer: Milady... perhaps it woul-
Kitiara: Leave! (takes off her helm and throws it at the Sivak revealing bedraggled dark brown-gray hair.)
(Draconians quiver with fear and then scramble out. Their steps can be heard thundering down the hall.)
Kitiara: Come heroes, I have more important things to do than wait for you! (She points to the ceiling of her chambers, where the heroes are and says) Break!
(the ceiling crumbles and the party, minus the shadowpeople who fled before, fall into the chamber, fine, but slightly stunned.)
(Kit turns to face them, her face in bandages)
Lord Crownguard: Paladine help us.... A Death Warrior! You must all escape! NOW! I will hold her off!
Tasslehoff: Why? Hi Kitiara! Why is your face in bandag- Hey!
(Hauk grabs the kender by his collar and hauls him back with the others who are scrambling back up into the tunnels. Lord Crownguard moves forward to meet Kit.)
Kit: Thats it heroes! Run! Leave your knight to die! (draws her sword. Advances to meet Crownguard.)
(the party escapes into the tunnels and meeting the shadowpeople begin to escape from the Temple. Behind they hear a scream.)
Lord Crownguard: Nooooo!!!!! Not my son! Not my son!!!! (said as a Death Knight enters the room, Derek Crownguard. Lord Crownguard charges Kit.)
Kit: Fool! Die then! (draws her sword and parrying Lord Crownguards blows points with her free finger and says,) Die!
(Lord Crownguard crumples and falls, dead.)
Kit: Derek, take this fools corpse and prepare him for the ceremony... we will get the others soon enough. (here the party moves out of hearing, urged by the shadowfolk.)
(Note: A Death Warrior differs in several ways from a Death Knight, and so I will provide stats for both Lord Soth and Lady Kitiara to provide comparison:)
Lord Soth: Alignment: CE, Death Knight
AC: 0 (plate mail +3); THACO 5 (+2/+5)
Special Abilities: Magic resistance 75% (if roll is 11% or less, spell reflects on caster), affects undead as 6th-level priest, summons nightmare steed once every 4 years, projects fear 5' radius; Magic: fireball (20d6) once/day, gate twice/day, power word (stun, blind, kill) once/day, symbol (pain or fear) once/day wall of ice at will.
Lady Kitiara: Alignment: LE, Death Warrior
AC: -3 (Plate Mail +3, Bracers of Defense +3); THACO 3
Special Abilities: Magic resistance 50% (if magic fails, spell reflects, with three times the power back on the caster and anyone within 10 ft., affects undead as 6th-level priest, summons nightmare steed once a year, projects fear 5' radius at will; can polymorph into her living form once/week but loses all death warrior abilities except for undead control, Magic: fireball (22d6) twice/day (not within six hours of each other), gate once/day, power word (stun, blind, kill) three times/day (not within six hours of each other), symbol (pain or fear) once/week, wall of ice, once/day.
Raistlin Majere: firstname.lastname@example.org
The Republic of Darokin, Fort Nell
SIEGE BROKEN AT FORT NELL
Reinforcements from Darokin City arrived just in time to break a siege on the fort, taking light casualties. Apparently, just after the commander of the fort had sent his request for more troops, the *rest* of the army sent against the fort showed up (the previous group of about a thousand orcs was apparently only a vanguard). The assault, while well-organized, suffered from a certain amount of internal tension, and thus the ten thousand humanoids, mostly orcs, were able to be turned back by slightly more than a thousand human troops marching from Darokin City.
The commandant, who had been under a great deal of pressure during the siege, was happy to see the supplies, and he reportedly fell to his knees before the leader of the reinforcements, begging the other officer to take over the fort.
Alfheim, Alfheim City
ALFHEIM OFFICERS SLAIN
About half of the officers involved in the discovery and arrest of a shadow elf only a short while ago have disappeared. Most have turned up slain by strange-looking daggers. These daggers, which sport a pair of serpentine blades intertwined and odd pommels which look like the eyes of a reptile of some sort, were poisoned, and they were left at the scene of each of the deaths. The local authorities are worried and have reportedly placed the rest of their force into various safehouses. Citizens and travelers are warned against the possible threat.
Glantri, Viscompty de Malinbois
SUSPECTED LYCANTHROPES SLAIN IN GLANTRI OVER SILVER MINING
The Viscomptess de Malinbois, who had recently announced the discovery of a massive deposit of silver under her own castle, has reached an agreement with the Fellowship of Were-Hunters. Mining and weapon-forging will commence shortly. However, a number of the residents of the area have voiced a certain amount of concern about the mining activity, many of them worried about the impact it will have on the local economy. A few of the more outspoken residents have also mentioned that there are, in fact, a number of lycanthropes settled in the valley, and their reprisals against the mining operation could be disastrous.
Since, by Glantrian law, lycanthropy is justification for being put to the death, each of these outspoken citizens has been impaled on a silver pike and burned for suspected sympathizing.
The Empire of Thyatis, Thyatis City
THYATIS RECOGNIZES NEW COUNTRY OF VYALIA
The Emperor has announced that he has sent an envoy to the neghboring Grand Duchy of Karameikos, encouraging Grand Duke Stephen Karameikos I to recognize the independance of Vyalia, the recently announced homeland of the Vyalian elves.
The Empire of Alphatia, Sundsvall
UPROAR OVER NOBLE'S RETURN IN ALPHATIA
The Court of Empress Eriadna was in an uproar recently, upon the return of a nobleman thought long-dead. Cries of "He's an imposter" and "But he hasn't aged these past decades", as well as objections by the Heldannic Knights, has driven the so-called nobleman away from the capital city. His airship recently left under a cloud of mystery, the supposed mission being to negotiate trade interests for the Empire in previously unexplored areas.
The Grand Duchy of Karameikos, Dymrak Forest (Vyalia Woods)
SEARCH FOR MISSING HOMESTEADER BEGINS
Sukiskyn, a homestead along the Volaga River, the only homestead for miles to have survived the goblin rampages of a month ago, had lost a member of the homestead in the goblin raid. Stepan Petrov, brother of the head of the household, was captured. A paladin of Petra, who had volunteered to search for Stepan, reappeared recently with news of his probable whereabouts. She is setting out for the ruins of Xitaqa shortly, where she hopes to find Stepan.
Hollow World, The Kingdom of Nithia, Tothys
HEDONISTIC CULT RESURFACES
Kharabasta, a young woman in the small town of Tothys, began manifesting clerical powers a month ago, has recently formed a very small following for the Immortal called Bast. A few of the oldest of Nithian writings had mentioned this Immortal, but worship had ended millenia before.
Kharabasta, along with a half dozen of her followers, has announced that she is taking them on a pilgramage into the desert to the west, where she and her followers supposedly will be founding a new village, Basta.
Hollow World, Tanagoro
NITHIAN FORCE LOST IN TANAGORO FOREST
A Nithian retaliatory strike after the defeat a dozen sleeps before by Milenian forces, was reported lost amongst the Tanagoro tribesmen. The Nithian army reportedly and repeatedly warned the general of the retaliatory force not to burn the Tanagoro villages, but the general continued to voice this desire for "revenge for allowing the hated Milenians through their territory."
The Nithian army is supposedly forming a second force to replace the lost one.
Mike Phillips: email@example.com
Gideon Weinstein: GWEINSTE@ucs.indiana.edu aka
MANY MISSING AROUND STILLKEEP
Cube, the owner of StillKeep and the captain of the STORMER has been reported missing. He hasn't been seen for three days, nor has the Stormer. His cadre of giants has disappeared as well.
Phill Hatch: firstname.lastname@example.org.MENTORG.COM
From the wizards of Vir and the priestesses of Yagwa:
Comperire Exsecrationem - Minor
(Detect Curse - Minor)
(Priest 1st, Wizard 2nd)*
This spell is used to detect if a single creature or object
is under the influence of a curse. If an object is th>e subject
of this spell then it must be handled by the caster, so that
[much like an Identify spell] the caster is in a position
to be exposed to the effects of the item. The clerical version
of this spell allows for the detection of curses from a divine
origin, though not necessarily that cleric's diety, while the
wizard's version of the spell allows for the detection of curses
of a magical nature.
If the subject of the spell is sentient and unwilling, then s/he gets a saving throw vs. magic. This is often the case for curses that work so tha the victim does not think they are cursed. If the spell is successful, the caster will learn whether or not the subject is under a curse or not, even if the effects of the curse have yet to manifest themselves. If the victim is under a curse then the caster has a 5% chance per level of determining the exact nature of the curse. If the individual is under more than one curse then the only information that can be divined with this spell is the fact that the subject is cursed and the number of curses afflicting that unfortunate.
The caster must make a magic circle of various inexpensive colored inks, chalks, or sands (depending on the surface on which the circle will be made). The subject must stand within the circle while the spell is cast or if the spell is being cast upon an object, the caster must hold the object while s/he is inside the magic circle.
The reverse of the spell, Mask Curse - Minor completely blocks all attempts, by means of this spell, to detect a curse on an individual for 24 hours. An unwilling recipient gets a saving throw vs. magic. No material component is needed for this version of the spell.
Comperire Exsecrationem - Mayor
(Detect Curse - Major)
(Priest 2nd, Wizard 3rd)*
The parameters of this spell are like Detect Curse - Minor
except that all sorts of curses can be detected by means of this
divination. However, the priest's version of this spell allows
for a 10% chance per level of determining the exact nature o>f>
divine curses while the wizard's version allows for the same
chance of determining the exact nature of magical curses. The
caster still has the standard 5% chance per level of determining
the exact nature of curse's outside his or her area.
The reverse of this spell, Mask Curse - Major completely blocks all attempts to detect a curse on an individual for 24 hours. An unwilling recipient receives a saving throw vs. magic.
*My justification for making the spell higher level for wizards
than priests is that Remove Curse is 4th for wizards and
3rd for priests. Also, Detect Evil is 1st for priests and 2nd
for wizards. I think the Detect Curses spells fit into these
general types of spells and should thus be higher level for wizards.
Also, I am interested in what people think defines a curse,
beyond the common sense definition of the term. Lastly, do the
definitions of what makes the origin of a curse "magical" or
"divine" require definition beyond common sense notions. If so,
what are your thoughts on the subject?