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Terry Hendrix II
Ranburne, AL 36273


Develop applications, games, or tools to leverage my experience with game development and Linux.
Willing to relocate.


Freyja 3d Modeler,
Open-source software developer (2002 - Present)
Designed and implemented modeler, various support libraries, GUI domain language, 3d brush editing, skeletal animation, import/export of reverse engineered model formats.

Neverwinter Nights 2 (PC), Obsidian Entertainment, Santa Ana, CA
Programmer (2005 - 2006)
Designed, implemented, and integrated various animation subsystems. Synchronized animation and audio subsystems. Designed and implemented animation/audio content processing systems with automated department specific reports. Debugged art content pipeline. Developed general game logic, game engine, and end user tools.

NAPA, Helfin, AL
ITS Field Technician (2004 - 2005)
Installed and maintained auto paint mixing computers for retail outlet and end user body shops' use. Repaired proprietary databases of paint codes to improve efficiency in mixing and ensure paint matches OEM standards.

ITS, State University of West Georgia, Carrollton, GA
Student Assistant (1998 - 2004)
Maintained student labs' software, wrote document recovery software, and did some tutoring for use of school's web courses. Programming wasn't part of the job, but it helped the students.

OpenRaider, TombRaider Engine,
Open-source software developer (2000 - 2003)
Designed and implemented a TombRaider game engine using SDL, OpenGL, and OpenAL after reverse engineering TombRaider games 1-4. Ported to Playstation 2 Linux hobbyist kit. Uses data of the TombRaider series.

GooseEgg 3d modeler
Open-source software developer (1999 - 2001)
Designed and implemented modeler, mesh editor, mesh animator, meshtree animator, UV editor, simple particle and material editors. Started in GGI with my own software renderer and widget toolkit. Ported to OpenGL with my own widgets, then later ported to Gtk+.


University of West Georgia, Carrollton, GA (July 2004)
Bachelor of Science, Computer Science, Software Engineering (CAC/ABET)
Focused on project design and development with various topics:
Domain Language Design, AI Systems, 3D Modeling Tools, Client/Server.
Familiar with C/C++, C#, Java, Lisp, OpenGL, UDP/TCP, UNIX Admin, etc.
Development environments include Linux, Win32, SunOS, and PlayStation 2 RTE.


References and contact information available upon request.