|
Class Summary |
| AgentDestroyer |
When this decorator receives a color event, it destroys the agent at
the given location, if there is one. |
| AgentGate |
An agent gate decorates another terrain type and changes its behavior
so that all agents except the player consider that cell impassable,
and will not move through it. |
| ColorRelay |
A terrain that looks like the terrain it decorates, and is for all
purposes the terrain it looks like, but when it receives a color event,
it triggers an event of a different color. |
| Decorator |
A base class for terrain types that can augment the behavior of another terrain,
looking like that terrain but behaving differently. |
| DualTerrain |
Dual terrain is a composite terrain that holds two other terrains,
only one of which is active at any given time. |
| EnergyTrapContainer |
A container (chest or crate) that is trapped and explodes when opened. |
| Equipper |
A utility terrain. |
| Flagger |
A utility terrain. |
| Messenger |
A utility terrain that shows a modal message. |
| Mimic |
A mimic looks like one kind of terrain, but is entirely another kind
of terrain in behavior. |
| PieceCreator |
A utility terrain. |
| PitTrap |
A hidden pit. |
| PlayerGate |
A player gate decorates another terrain and tests to see if the player
has a specific flag or item. |
| PoisonTrapContainer |
A container (chest or crate) that is trapped and explodes when opened. |
| ResistancesTrapContainer |
A container (chest or crate) that is trapped and explodes when opened. |
| SecretPassage |
A very common kind of mimic, it looks like wall but actually it's a corridor. |
| Timer |
A decorator that fires a color event periodically (you can specify
how fast in frames). |
| TrapContainerBase |
A container (chest or crate) that is trapped and explodes when opened. |
| Unequipper |
A utility terrain. |
| Unflagger |
A utility terrain. |
| WinGame |
When this piece receives a color event, the player wins the game. |