us.asciiroth.client.agents.npc
Class NPC

java.lang.Object
  extended by us.asciiroth.client.core.AbstractPiece
      extended by us.asciiroth.client.agents.AbstractAgent
          extended by us.asciiroth.client.agents.AbstractAnimatedAgent
              extended by us.asciiroth.client.agents.npc.NPC
All Implemented Interfaces:
Agent, Animated, Piece
Direct Known Subclasses:
Archer, Commoner, Noble, Rifleman, Wizard

public abstract class NPC
extends AbstractAnimatedAgent

See package description.


Method Summary
 int changeHealth(int delta)
          For agents, "health" is the chance of destroying an agent.
 void onFrame(Context ctx, Cell cell, int frame)
          Animation callback, executed once each frame for each piece animated on the board.
 void onHit(Event event, Cell attackerLoc, Cell agentLoc, Agent agent)
          Fired when this agent collides with the player, or if this agent is the player, when the player collides with another agent (in other words, this method will not fire if one non-player agent collides with another non-player agent).
 void onHitBy(Event event, Cell agentLoc, Agent agent, Direction dir)
          Called when this agent is hit by another agent (another agent collides with it).
 void onHitBy(Event event, Cell itemLoc, Item item, Direction dir)
          Called when this agent is hit by another item, either by being thrown, or by being wielded by the player.
 
Methods inherited from class us.asciiroth.client.agents.AbstractAnimatedAgent
randomSeed
 
Methods inherited from class us.asciiroth.client.agents.AbstractAgent
canEnter, onDie
 
Methods inherited from class us.asciiroth.client.core.AbstractPiece
getColor, getName, getSymbol, is, not
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface us.asciiroth.client.core.Piece
getColor, getName, getSymbol, is, not
 

Method Detail

changeHealth

public int changeHealth(int delta)
Description copied from class: AbstractAgent
For agents, "health" is the chance of destroying an agent. The higher the number, the harder to kill.

Specified by:
changeHealth in interface Agent
Overrides:
changeHealth in class AbstractAgent
Parameters:
delta - the damage to take or the adjustment to the percentage chance to be hit.
Returns:
returns the current health of the agent, 0 for non-player agents when they have been killed.

onFrame

public void onFrame(Context ctx,
                    Cell cell,
                    int frame)
Description copied from interface: Animated
Animation callback, executed once each frame for each piece animated on the board.


onHit

public void onHit(Event event,
                  Cell attackerLoc,
                  Cell agentLoc,
                  Agent agent)
Description copied from interface: Agent
Fired when this agent collides with the player, or if this agent is the player, when the player collides with another agent (in other words, this method will not fire if one non-player agent collides with another non-player agent).

Specified by:
onHit in interface Agent
Overrides:
onHit in class AbstractAgent

onHitBy

public void onHitBy(Event event,
                    Cell agentLoc,
                    Agent agent,
                    Direction dir)
Description copied from interface: Agent
Called when this agent is hit by another agent (another agent collides with it). Typically the move event will be cancelled in this method, unless this agent moves itself out of the way, such as boulders attempt to do.

Specified by:
onHitBy in interface Agent
Overrides:
onHitBy in class AbstractAgent

onHitBy

public void onHitBy(Event event,
                    Cell itemLoc,
                    Item item,
                    Direction dir)
Description copied from interface: Agent
Called when this agent is hit by another item, either by being thrown, or by being wielded by the player.

Specified by:
onHitBy in interface Agent
Overrides:
onHitBy in class AbstractAgent

0.7

2009 Alx Dark