Animeband FAQ
- How do I transform?
- When you are wearing a school uniform, hit 'O'. Note that when you reach level 30, this restriction goes away. Once transformed, hit 'm' to see a list of powers. Power descriptions will be added soon.
- What does "insert Student power here" do?
- Terrible Engrish : Scares all monsters around you.
- Ouroborous : Summons a bunch of orbs that surround you. They shoot magic missile in every direction every turn for 2d6.
- Genei Jin : 3X blows per turn. Also says "Hey!" or "Oi!" every time you hit something (SF joke, to learn more, watch this vid.)
- How do I limit break?
- Hit 'p' when meter is full.
- Can I ever take off the Magic Knight sword?
- Yes, once you reach level 50.
- "Insert Monster Name here" is utter BS.
- Then run. There are three creatures in the game that you're more or less supposed to run from.
- What do each groove do?
- Fire : 35% bonus to damage and critical as meter is full, builds meter as you get hit (1 dmg = 1 meter point)
- Water : Parry (dex and int dependent), parries any attack (magic and otherwise), 2% heal with successful parry, take 10% higher damage than normal, meter builds with successful parry
- Wind : Dodge (dex dependent), dodges any attack, meter builds up SLOWLY by damage (1 attack = 1 meter point), if hit with < 15% life, meter builds up 500 pts per hit.
- Metal : The percentage of your current meter versus your max meter becomes the max damage reduction possible, meter builds slightly slower than fire.
- Drunk : 45% bonus to damage and critical as you get buzzed, requires alcohol to prevent alcohol withdrawal, builds meter depending on strength of Alcohol, too much alcohol is BAD.
- Sand : +2 blows, +3 stealth, +5 accuracy, +5 speed. Meter gained from damage taken AND damage dealt. Deals 33% less damage, takes 50% more damage.
- Can you give me a quick guide to each race's limit break?
- Human: Temporary Invulnerability
- Nedian: Full mana/hp restore, status and anomolies get restored
- Saiyajin: Super Saiyanjin mode
- Juraian: Shield + Protection from Evil
- Hententmon: Molest all the creatures around you
- Ctarl-Ctarl: Claw all the creatures around you + Blink
- Android: Nuke
- Sanjiyan: Wu Transform
- Sky Dragon: Kekkai (free mass genocide + anti summon + anti monster generate)
- Remnant: Random and more.....
- Moogle: Dances about which causes random effects like a wand of wonder.
- Give me some good race/class suggestions.
- ANY Magic Knight
- Any Metal Mage
- Nedian Student (any style)
- Nedian Sand Cosplayer
- Sayajin/Sky Dragon/Hententmon/Human Warrior (any style)
- Sayajin/Sky Dragon/Hententmon Chi Warrior (any style)
- Groove tiers seem to be:
- Metal
- Sand
- Wind/Fire
- Water
- Drunk
- Wtf?! I got insta-killed!
- So far the possible instakills seem to be:
- Spike/Photon & Spike/Death: Many people have complained about this combo. Spike is an annoying bird with a tendancy to summon uniques. Namely, Photon, and Death, who can instakill you upon being summoned. The obvious solution is to kill Death before you meet Spike. Since Death appears around DL 26 while Spike appears around DL 40, so you have ample opportunity to deal with Death. The most effective way to kill Death is either rushdown with Protection from Evil, Pillar Dance, or even haste into Genei Jin. Spike also seems to die for free to Kekkai. This situation should almost never occur in 059 in any case.
- Exploding Mechas: This is obvious. Mech dies, it explodes, and you die. Keep track of how many HP your Mecha has. In 054, there will be Mecha repair kits.
- Drunkeness: Well gee. Stop abusing the Alcohol. Especially if the game warns you about it.
- Gigaslave: Gigaslave has a 10% chance of blowing up the universe.
- What is an Ume-Shoryu?
- This is named in honor of Daigo Umehara, who is one of the best fighting game players EVER. Although he is currently not the world's best in any particular game now, his raw skill is so good that he always places high in every game he plays. A "shoryuken" is the name for Ryu's invincible uppercut from the classic Street Fighter game. Shoryukens beat out most moves, but if it whiffs or gets blocked the ensuing recovery time can be punished with a combo. However, Daigo's timing and instincts are so uncanny that he almost always connects with them. This psychic uppercut is dubbed the "Ume-Shoryu" and it is no surprise that in any fighting game that has a character with such a move, Daigo has done extraordinarily well. Here is an example vid. At the time the US "dogma" was that Ryu loses pretty badly to Dhalsim. Sirlin must've been dumbfounded here ^_^.
- What are the current quests in 059?
- Chushingura: Avenge the death of Lord Asano by killing Kira and bringing his head to Oishi. (Recommended clvl: 35+, though it can be solved as a level 20)
- Happy Fun Puzzle Land: Obvious (Recommended clvl: When you can kill a death mold without too much trouble).
- Tokyo Tower: Duel Fuma on the top of Tokyo Tower (clvl 40+)
- Pagoda: Sorta like that Bruce Lee movie. A pagoda with 5 levels each containing a fighter skilled in his art.
- Duel Arena: Duel a whole series of uniques
- Totoro: Remember the movie Totoro? (any clvl)
- Replant Forest: Pretty Obvious (any clvl)
- Explain the 20 room puzzle.
- This is a Hamiltonian chain puzzle. The objective is to visit every room only once and then end up in the starting room at the end.