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Currently my main project is icculus.org/quake3, based on the now open-source Quake 3 engine code.:
http://www.icculus.org/quake3/
The Linux Gamers' FAQ:
http://www.icculus.org/lgfaq/
I ported a little Windows game called Orbital Sniper to Linux, it's
now Orbital Eunuchs Sniper:
http://www.icculus.org/oes/.
After OES was ported, and improved somewhat, I decided we needed a
new game, so Black Shades came about after I saw it on idevgames:
http://www.icculus.org/blackshades/
My domain, timedoctor.org, runs some (hopefully) hilarious pseudo-news, and has a variety of edited images which we call "gimps".
I've also done some work on icculus.org's bugzilla.
Webmaster for the bitstream project:
http://www.icculus.org/bitstream/
Webmaster for the icculus.org/FreeSpace2 project: http://www.icculus.org/freespace2/
Did the installer for Pyrogon's Candy Cruncher Linux port.
Installers for icculus.org/quake2/, a project that continues to develop the open sources of id software's Quake2 code. Then I stopped and the unfortunately named "Loki Installers for Linux Games" group started making installers.
Technical reviewer for Prima's Linux Game Programming.
Wrote two game reviews for linuxgames.com, and I post news there.
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