HardWired Prime
Combat

Procedure

Armor

There are six types of traditional armor, listed on the table below. This armor is not generally available, and (except at appropriate gatherings or conventions) wearing it will likely result in a lot of attention.

The armor is available in two types: Full Protection and Half Protection. Half generally refers to the main body-covering portion (e.g. a leather jerkin) and maybe one or two other peices, while Full includes all of that, plus helmet, gloves or gauntlet, appropriate boots and leg coverings, and potentially a shield.

Averaged Armor Table
(Ancient Armor Types)
Armor Type Full Protection Half Protection
Leather/Padded Armor 6 3
Studded/Reinforced Leather 8 4
Metal & Leather 10 5
Chain Mail 12 6
Plate & Chain 14 7
Plate Armor 16 8
Averaged Armor Table
(Modern Armor Types)
Armor Type Full Protection Half Protection
Bulletproof clothing 6 3
Bulletproof vest * 4
Flak gear 12 6
Riot gear 14 7
Kevlar Security gear 18 9
Mechanized Armor, mk. I 32 *
* This armor type is not available at this protection level


Weapons
Body Weaponry Attacks Table
Attack Damage Attacks/CT
Punch 1D3 each 2
Kick 1D6 1
Roundhouse 1D6 1*
Head-butt 1D6 1 per BT**
Hand razors 1D6 2
Wrist razors 2D6 1
* This type of punch does more damage, but the swing is telegraphed and opponents may be able to avoid it, if they successfully roll a result equal to or less than their Physical TRAIT on D%.
** There is also a 50% chance of Dazing the opponent for 1D3 Critical Turns. Attackers, however, can use this form of attack no more than two or three times per day without Dazing themselves.
Hand Weapon Damage Table
Weapon Damage
Bludgeon 2D6
Knife 2D6
Sword, Katana 4D6
Whip*, + 1D3
Whip, monofilament* 3D6
* A Special Failure with this weapon indicates that the attacker hit himself
+ A normal whip has a chance to entangle the attacked persona, provided the victim fails a check vs. half his Physical TRAIT
Missile Weapons Attacks Table
Attack Damage Attacks/CT Range
Bow 3D6 1 200 yards
Crossbow 4D6 1/2* 150 yards
Dagger 2D6 2** P TRAIT in feet
Hatchet 3D6 1 P TRAIT in feet
Spear 3D6 1 P TRAIT in feet
* One attack every other CT. The intervening CT is spend (re)loading the weapon.
** Assuming the persona has two daggers to throw!
Firearms Attacks Table
(These weapons take Weapons, Small Arms to use)
Attack Damage Attacks/CT Range
Automatic 3D6 2 35 yards
Pistol 2D6 1 30 yards
Shotgun 4D6* 1 35 yards
Shotgun, sawed-off 4D6* 1 15 yards
* This weapon receives an Exposure roll (multiply the damage by the result of 1D6)
Heavy Arms Attacks Table
(These weapons take Weapons, Heavy Arms to use)
Weapon Damage Attacks/CT Range
Assault Rifle 3D6 5 35 yards
Laser Rifle 3D6* 1 25 yards
* This weapon receives an Exposure roll (multiply the damage by the result of 1D6)
Mike Phillips (msphil@widomaker.com)