Cluracan

Identifier: Humanoid, Hobgoblin
Habitat: Subterranean Phaeree, Occidental
Size: 0.5 x human-size
Number Appearing: 1
Modes & Rates of Movement: Human Standard
Walk: 64 yards/BT
Trot: 128 yards/BT
Run: 192 yards/BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Cultured Palate at 62-80 (60+2D10)
Games, Mental at 42-60 (40+2D10)
Criminal Activities, Physical at 41-50 (40+D10)
Acrobatics/Gymnastics at 31-40 (30+D10)
Logic at 31-40 (30+D10)
Perception (Mental) at 31-40 (30+D10)
Joss Factors: 7-12 (6+1D6)
Dodging/Avoidance: Nil and 30/20/30
Attractiveness: 9-11 (8+D3)
Inner Beauty/Ugliness: Nil
Invulnerabilities: Nil
Susceptibilities:
Insinuation: Cold iron (x2)
Contact: Cold iron (x1)
Allergy: 1 BT of exposure to cold iron (100 pounds in 10 feet) inflicts 1 point PD/CT thereafter
Average Armor Protection: 2
Quirks: Nil
Castings: Nil

Attacks         BAC  Dmg Type  Base    Bonus
by weapon      STEEP  weapon  weapon     0

Powers

Invisibility
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power is similar to the Gray Dweomercraeft Charm Bacon's Invisibility.


Change Appearance
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: 3/day
The Cluracan can alter his appearance into a frightening aspect, often choosing a half-wolf, half-human form, a full eight feet in height. Others are possible, and the form so chosen will often be the most effective one for the situation. This power may only be used in self-defense and when protecting beverage stores from those who lack permission to use them.

Diminution
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Cluracan to change his size to as little as one-tenth his normal height, or anything between his normal height and this limit.

Consume Drinks
Area of Effect: 10 chain radius
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Cluracan to take the drinks from anything within the area of effect as if he had imbibed them without ever touching whatever they are stored in. It is at the whim of the Cluracan as to what is taken, but it may not exceed approximately 100 gallons per day.

Float in Air
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Cluracan to 'hang in the air', similar to a levitation trick. However, the Cluracan is limited to horizontal movement, in order to lower himself, he must let himself fall, and he must pull himself up in order to rise.

Statistical Detail
Base Scheme (+/- 2D3 per ATTRIBUTE)

M:  96 EL:  76       P: 64 WL: 48 CL: 57  S:  96 EL:  76
MM:    48 MR:    48  PM:    26 PN:    38  SM:    48 SP:    48
MMCap: 18 MRCap: 18  PMCap: 10 PNCap: 14  SMCap: 18 SPCap: 18
MMPow: 15 MRPow: 15  PMPow:  8 PNPow: 12  SMPow: 15 SPPow: 15
MMSpd: 15 MRSpd: 15  PMSpd:  8 PNSpd: 12  SMSpd: 15 SPSpd: 15

Armor Scheme:
      Pierce Cut  Blunt Fire  Chem  Stun  Elec.
Ultra    4     4     8     0     0     8     4
Super    3     3     6     0     0     6     3
Vital    2     2     4     0     0     4     2
Non      1     1     2     0     0     2     1
Average  2     2     5     0     0     5     2

Commentary & Description:
The Cluracan (or Cluricaune) is a Hobgoblin form of Leprechaun which is inordinately fond of wine, spirits, beer, and ale. They are solitary creatures, although they tend to happily latch themselves onto unsuspecting folk. Once attached to a dwelling, they stay in the wine cellar (or equivalent), where they poach the supply. One benefit is that servants and the like who attempt to take a drink without the owner's permission will likely be scared off by the little fellow, but it is doubtful that the cost is worth it.
Families have been known to move their entire household in the hopes that the Cluracan plaguing them will not follow, but these mischievous little fellows will often stow away in the packed goods and follow the family.
The Cluracan is sometimes addressed as "Naggeneen", a word implying a small quantity of drink. He always appears as an old-looking, diminutive man of no more than three feet in height, well-dressed. It is said that all Cluracan carry a little leather purse, the Spre' na Skillenagh (or Shilling Fortune), which contains a single coin which, once spent, renews itself. They are said to enjoy fine tobacco as well, and often know the way to hidden treasure.
Cluracan are tricky and clever, and they will avoid skirmishes to the best of their (considerable) ability. Even if trapped, they will seek (and usually find) a way out. They are possessed of ordinary strength, although once bound they will alter their appearance and can achieve remarkable feats, including the doubling or trebling of their strength and speed. Those who dare capture one may be granted wishes but should definitely take a great deal of caution!


Created by: Mike Phillips