Giant, Aerth

Identifier: Humanoid, giant
Habitat: Exterior Phaeree
Size: 6x human-size (12' tall)
Number Appearing: 1 (or 2-4)
Modes & Rates of Movement:
Walk: 135 yards per BT
Trot: 270 yards per BT
Run: 405 yards per BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Combat, Hand Weapons 60+6D10
Combat, Hand Weapons, Missile 60+6D10
Mountain Climbing 60+6D10
Geology/Mineralogy 40+4D10
Perception, Physical 40+4D10
Survival 40+4D10
Endurance 20+2D10
Hunting/Tracking 20+2D10
Masonry 20+2D10
Joss Factors: 1-3
Dodging/Avoidance: Nil/ 22, 24, 12
Attractiveness: 5-20 (2+3D6)
Inner Beauty/Ugliness: +1
Invulnerabilities: Nil
Susceptibilities:
Insinuation: Ferrous Metals (x2)
Contact: Ferrous Metals (x1)
Allergy: Exposure to Ferrous Metals (100 pounds in 10 feet) inflicts 1 point of Physical Damage per Critical Turn
Average Armor Protection: 6
Quirks: Nil

Attacks     BAC   Damage Type   Base   Bonus
Fist (x2) 50 B/I* 2D6 24 Bludgeon 60 B/I* 3D6 24 Boulder 60 B/I* 4D6 **26
* Impact damage may not be absorbed by non-magickal armor
** Includes damage bonus for great mass

Powers

Name: Crumble
Area of Effect: Up to 50 cubic feet
Delivered by: Gesture
Range: 10'
Time: 5 CTs
Duration: 5-50 ATs
Frequency: At will
The effect of this power is exactly the opposite of the CG V Dweomercraeft (Elemental School) Solidification Spell. All natural or artificial stone surfaces, formations or structures are turned into gravel and/or sand. While ground surfaces will revert to their former state after the duration, most structures will likely collapse when this power is used.


Name: Quagmire
Area of Effect: 25' diameter surface
Delivered by: Gesture
Range: 50'
Time: 1 CT
Duration: 1 Hour
Frequency: At will
This power's effects are virtually the same as the CG III Dweomercraeft Quagmire Cantrip (Elemental School).

Statistical Detail

Base Scheme (+/-1D6 per ATTRIBUTE, +2 PN bonus)

M: 40 EL: 32         P:360 WL:270 CL:324  S: 40 EL: 32
MM:    20 MR:    20  PM:   180 PN:   180  SM:    20 SP:    20
MMCap:  8 MRCap:  8  PMCap: 72 PNCap: 72  SMCap:  8 SPCap:  8
MMPow:  6 MRPow:  6  PMPow: 36 PNPow: 36  SMPow:  6 SPPow:  6
MMSpd:  6 MRSpd:  6  PMSpd:*72 PNSpd:*72  SMSpd:  6 SPSpd:  6
* divide by 6 for effective PMSpd and PNSpd of 12

Armor Scheme

       Pierce  Cut  Blunt  Fire  Chem  Stun  Elec
Ultra 8 8 8 0 0 8 0 Super 6 6 6 0 0 6 0 Vital 4 4 4 0 0 4 0 Non 2 2 2 0 0 2 0 Average 5 5 5 0 0 5 0

Commentary & Description
Aerth giants are solitary and reclusive beings who dwell high in the mountainous regions of Phaeree. Their name comes from their close attunement to the element, and they possess limited Heka powers related to its manipulation (up to 500 points). They are about 12' tall and have Superior strength, though their intellect is only of Low or better.Aerth giants are able to throw massive boulders (Rate of Fire: 1 per CT) with the following range guidelines:
PB: 15 yards, Short: 30, Med: 60, Long: 90, Extreme: 120

Although generally benevolent, Aerth Giants resent intrusion and should be approached cautiously. Anyone entering their home territory uninvited will in all likelihood be attacked with a Physical or Heka-based assault.

[Notes on Giants]

Created by: Dave and Michele Newton