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	Rigid Body Demo 

	(c) Lucas Walter 2002 

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Featuring:
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	OpenGL & 
	Movable light sources
	Simulated Dynamics
	Collision Response 
	GLGooey controls (LGPLed: if I'm not in compliance let me know)
 		http://nwaldren.bei.t-online.de/glgooey.htm


A blocky object and a circular object are dropped onto a slope, and the both bounce and roll down.
Other .objs can be loaded in and dropped.

They aren't supposed to sink through the ground, but that'll have to wait for a future version to be fixed.

The objects will intersect each other as they are only tested against the ground for collisions.


Files:
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Windows executable (Linux port should be a snap, when I get around to it)

	sdl_vc.exe

.objs & .mtls exported from wings3d (www.wings3d.com)

data/	directory with free fonts.

volume.cfg for editing the step size. 


Controls:
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Edit STEP in volume.cfg to change the test point density.

Movables list -	Click on names to select the object and then the mouse/keyboard controls apply.

Delete Button - deletes current selected object.

Load Button - 	loads .obj file typed in the field to the right.  Only .obj's with triangle faces
		are supported.

Mouse	- Hold middle button to rotate, and also hold right button to change roll.
	  There's a drag effect that slows down rotation

Keypad 	(hold middle mouse button)
	8,2 - Move up and down
	4,6 - left and right
	0,5 - forward and back






Lucas Walter
lucasw@u.washington.edu
http://students.washington.edu/lucasw

August 2002