                           Adventure Game Studio
========================================================================
Copyright (c) 1995-2009 Chris Jones.
http://www.adventuregamestudio.co.uk

Linux Port Maintained by Tom Vandepoele <wizard_writer@hotmail.com>
http://drevil.warpcore.org/ags/

Legal Information
------------------------------------------------------------------------
If you want to distribute your game commercially, this page attempts to
explain the various issues with licensing you may face. It also covers
AGS's license agreement.

The Adventure Game Studio License

AGS is an adventure game creation system. As such, it is provided to
you in good faith by the author. Chris Jones cannot be held responsible
for the contents of any works created with AGS, including but not
limited to any which infringe on copyright, are libellous or contain
offensive material. Please use AGS responsibly.

If you come across an AGS-made game which infringes on any laws
relevant to you, and you wish for the game not to be distributed, please
contact the author of the game. The author of AGS does not have any
control over games created with the system and cannot help you.

THE SOFTWARE ("ADVENTURE GAME STUDIO ENGINE AND TOOLS") IS PROVIDED
WITH ABSOLUTELY NO WARRANTY, NOT EVEN THE IMPLIED WARRANTIES OF
MERCHANTIBILITY OR FITNESS FOR A PARTICULAR PURPOSE. USE THIS
SOFTWARE AT YOUR OWN RISK. CHRIS JONES IS NOT RESPONSIBLE IF YOUR
COMPUTER STARTS BURPING, CATCHES FIRE, GETS A SENSE OF HUMOUR OR
ANYTHING ELSE WHICH HAPPENS DUE TO THE USE OF THIS SOFTWARE.

Commercial sale of games

If you wish to make money from anything you create with AGS, which
covers both shareware and commercial releases, there are some
factors you need to consider.

First of all, the default speech font in AGS is ripped from Space
Quest 4. If you are going to distribute your game commerically,
you should change this because it may make Sierra unhappy. The
default normal font is however drawn by me and freeware. 

AGS itsself, as in the compiled version of the code written by
me (Chris) is freeware and therefore may be distributed
commercially without penalty. However, AGS uses some third-party
components which have different license agreements which you will
have to abide by in order to commercially release your game.

Other licenses that apply to this software can be found in the various
license_*.txt files contained within this directory.

In particular the components, with relevant license agreements, are:
------------------------------------------------------------------------
    * Allegro (main graphics and sound sub-systems):

LICENSE:
    Allegro is gift-ware. It was created by a number of people working
    in cooperation, and is given to you freely as a gift. You may use,
    modify, redistribute, and generally hack it about in any way you
    like, and you do not have to give us anything in return. However,
    if you like this product you are encouraged to thank us by making
    a return gift to the Allegro community. See the Allegro website
    (http://alleg.sourceforge.net) for more information.

------------------------------------------------------------------------
    * AllegroMP3 (MP3 player) - uses the GNU Lesser General
      Public License, Version 2.1, February 1999. HOWEVER, the use of
      MP3 in commercial products requires you to get a license from
      Fraunhofer and Thomson Multimedia, who own the MP3 decoding
      patent. This is apparently quite a lengthy and expensive
      process, so you might be best not using MP3s in your game,
      and contacting me for a special engine build without the
      MP3 decoder.

LICENSE:
    Please see the accompanying file 'license_almp3.txt'

------------------------------------------------------------------------
    * AllegroOGG (OGG music player) - The OGG Vorbis license.

LICENSE:
Copyright (c) 2002, Xiph.org Foundation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.

- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

------------------------------------------------------------------------
    * AllegroFont (TTF renderer) - The FreeType Project LICENSE,
      2000-Feb-08. http://www.freetype.org/

------------------------------------------------------------------------
    * libcda (CD-Audio player) -
    
LICENSE:
    You may use, modify, redistribute, and generally hack it about in
    any way you like, but if you do you should contribute something in
    exchange. This could be a complimentary copy of a game, an addition
    or improvement to libcda, a bug report, some money (as long as you
    can track down and send it to all contributors), or just a copy of
    your AUTOEXEC.BAT or .bashrc if you don't have anything better. If
    you redistribute libcda or make a game using it, it would be nice
    if you mentioned the contributors somewhere in the credits.
