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#include "monsters_common.h"
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#define DE_ATT1 400
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00009 class Zombie :
public Monster {
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public:
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Zombie(Sint16 xpos=0, Sint16 ypos=0,
const ParameterMap& param=ParameterMap());
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virtual ~
Zombie();
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static ParameterMap default_parameters;
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virtual void idle(Uint16);
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private:
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virtual void runAI(Uint16);
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virtual void ai_left(Uint16);
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virtual void ai_right(Uint16);
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virtual void ai_attack(
Player*, Uint16);
00020 Mix_Chunk* au_attack;
00021 Uint16 T_Attack_Bite;
00022 };