version 1.2 | | version 1.3 |
---|
| | |
* Code for powerup objects. | | * Code for powerup objects. |
* | | * |
* $Log$ | | * $Log$ |
| | * Revision 1.3 2000/11/13 07:15:38 donut |
| | * fix autoselecting lasers even if primary autoselect turned off |
| | * |
* Revision 1.2 1999/09/01 01:09:10 sekmu | | * Revision 1.2 1999/09/01 01:09:10 sekmu |
* forgot update for quad powerup for new hud views | | * forgot update for quad powerup for new hud views |
* | | * |
| | |
gauge_update_hud_mode=1; | | gauge_update_hud_mode=1; |
//end this section addition -VR | | //end this section addition -VR |
used=1; | | used=1; |
| | if (Allow_primary_cycle){//fix laser select even if autoselect off -MPM |
if(Players[Player_num].flags&PLAYER_FLAGS_QUAD_LASERS) | | if(Players[Player_num].flags&PLAYER_FLAGS_QUAD_LASERS) |
maybe_select_primary(9+Players[Player_num].laser_level); | | maybe_select_primary(9+Players[Player_num].laser_level); |
else | | else |
maybe_select_primary(5+Players[Player_num].laser_level); | | maybe_select_primary(5+Players[Player_num].laser_level); |
} | | } |
| | } |
if (!used && !(Game_mode & GM_MULTI) ) | | if (!used && !(Game_mode & GM_MULTI) ) |
used = pick_up_energy(); | | used = pick_up_energy(); |
break; | | break; |
| | |
//end this section addition -VR | | //end this section addition -VR |
//added on 10/8/98 by Victor Rachels for quad autoselect | | //added on 10/8/98 by Victor Rachels for quad autoselect |
//changed on 10/21/98 by Victor Rachels to add other lasers | | //changed on 10/21/98 by Victor Rachels to add other lasers |
| | if (Allow_primary_cycle)//fix laser select even if autoselect off -MPM |
maybe_select_primary(9+Players[Player_num].laser_level); | | maybe_select_primary(9+Players[Player_num].laser_level); |
//end change | | //end change |
//end this section addition | | //end this section addition |