version 1.1 | | version 1.2 |
---|
| | |
* object rendering | | * object rendering |
* | | * |
* $Log$ | | * $Log$ |
* Revision 1.1 1999/06/14 22:10:40 donut | | * Revision 1.2 1999/11/21 14:05:00 sekmu |
* Initial revision | | * observer mode |
| | * |
| | * Revision 1.1.1.1 1999/06/14 22:10:40 donut |
| | * Import of d1x 1.37 source. |
* | | * |
* Revision 2.3 1995/06/15 12:30:51 john | | * Revision 2.3 1995/06/15 12:30:51 john |
* Fixed bug with multiplayer ships cloaking out wrongly. | | * Fixed bug with multiplayer ships cloaking out wrongly. |
| | |
#include "editor/editor.h" | | #include "editor/editor.h" |
#endif | | #endif |
| | |
| | //added on 11/20/99 by Victor Rachels to add observer mode |
| | #include "observer.h" |
| | //end this section addition - VR |
| | |
| | |
void obj_detach_all(object *parent); | | void obj_detach_all(object *parent); |
void obj_detach_one(object *sub); | | void obj_detach_one(object *sub); |
| | |
| | |
| | |
ConsoleObject->flags = 0; | | ConsoleObject->flags = 0; |
| | |
| | //added on 11/20/99 by Victor Rachels to add observer mode |
| | if(I_am_observer) |
| | { |
| | ConsoleObject->type = OBJ_GHOST; |
| | ConsoleObject->render_type = RT_NONE; |
| | } |
| | //end this section addition - VR |
| | |
} | | } |
| | |
| | |
//make object0 the player, setting all relevant fields | | //make object0 the player, setting all relevant fields |
void init_player_object() | | void init_player_object() |
{ | | { |
| | //added/edited on 11/20/99 by Victor Rachels to add observer mode |
| | if(I_am_observer) |
| | ConsoleObject->type = OBJ_GHOST; |
| | else |
| | //end this section addition - VR |
ConsoleObject->type = OBJ_PLAYER; | | ConsoleObject->type = OBJ_PLAYER; |
ConsoleObject->id = 0; //no sub-types for player | | ConsoleObject->id = 0; //no sub-types for player |
| | |