Difference for main/network.c from version 1.6 to 1.7


version 1.6 version 1.7
Line 912
 
Line 912
  }   }
 }  }
   
 byte object_buffer[IPX_MAX_DATA_SIZE];  sbyte object_buffer[IPX_MAX_DATA_SIZE];
   
 void network_send_objects(void)  void network_send_objects(void)
 {  {
  short remote_objnum;   short remote_objnum;
  byte owner;   sbyte owner;
  int loc, i, h;   int loc, i, h;
   
  static int obj_count = 0;   static int obj_count = 0;
Line 1721
 
Line 1721
  // Object from another net player we need to sync with   // Object from another net player we need to sync with
   
  short objnum, remote_objnum;   short objnum, remote_objnum;
  byte obj_owner;   sbyte obj_owner;
  int segnum, i;   int segnum, i;
  object *obj;   object *obj;
   
Line 3734
 
Line 3734
  }   }
 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));  // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
   
  if ((byte)pd->level_num != Current_level_num)   if ((sbyte)pd->level_num != Current_level_num)
  {   {
  mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));   mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
  return;   return;

Legend:
line(s) removed in v.1.6 
line(s) changed
 line(s) added in v.1.7