Difference for main/gamesave.c from version 1.1 to 1.2


version 1.1 version 1.2
Line 19
 
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  * Save game information   * Save game information
  *    *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 22:07:13  donut   * Revision 1.2  1999/09/02 13:50:13  sekmu
  * Initial revision   * remove warnings for editor compile
    *
    * Revision 1.1.1.1  1999/06/14 22:07:13  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 2.2  1995/04/23  14:53:12  john   * Revision 2.2  1995/04/23  14:53:12  john
  * Made some mine structures read in with no structure packing problems.   * Made some mine structures read in with no structure packing problems.
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Line 1915
  FILE * SaveFile;   FILE * SaveFile;
  char temp_filename[128];   char temp_filename[128];
  int sig = 0x504c564c /*'PLVL'*/,version=LEVEL_FILE_VERSION;   int sig = 0x504c564c /*'PLVL'*/,version=LEVEL_FILE_VERSION;
  int minedata_offset,gamedata_offset,hostagetext_offset;          int minedata_offset=0,gamedata_offset=0,hostagetext_offset=0;
   
  if ( !compiled_version ) {   if ( !compiled_version ) {
  write_game_text_file(filename);   write_game_text_file(filename);

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line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2