version 1.8 | | version 1.9 |
---|
| | |
* Game loop for Inferno | | * Game loop for Inferno |
* | | * |
* $Log$ | | * $Log$ |
| | * Revision 1.9 1999/09/21 04:05:55 donut |
| | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
| | * |
* Revision 1.8 1999/09/16 03:34:15 donut | | * Revision 1.8 1999/09/16 03:34:15 donut |
* cleaned up fullscreen toggle code to make it easy to add support to other targets later, and added -nosdlvidmodecheck | | * cleaned up fullscreen toggle code to make it easy to add support to other targets later, and added -nosdlvidmodecheck |
* | | * |
| | |
Game_mode = GM_NORMAL; | | Game_mode = GM_NORMAL; |
#endif | | #endif |
} | | } |
| | #ifdef OGL |
| | ogl_swap_buffers(); |
| | #endif |
} | | } |
| | |
void game_render_frame() | | void game_render_frame() |