version 1.9 | | version 1.10 |
---|
| | |
* Game loop for Inferno | | * Game loop for Inferno |
* | | * |
* $Log$ | | * $Log$ |
| | * Revision 1.10 1999/09/29 04:35:23 donut |
| | * added preliminary ogl screenshot capability |
| | * |
* Revision 1.9 1999/09/21 04:05:55 donut | | * Revision 1.9 1999/09/21 04:05:55 donut |
* mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) | | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
* | | * |
| | |
void do_photos(); | | void do_photos(); |
void level_with_floor(); | | void level_with_floor(); |
| | |
| | #ifndef OGL |
void save_screen_shot(int automap_flag) | | void save_screen_shot(int automap_flag) |
{ | | { |
fix t1; | | fix t1; |
| | |
key_flush(); | | key_flush(); |
start_time(); | | start_time(); |
} | | } |
| | #endif //OGL |
| | |
//initialize flying | | //initialize flying |
void fly_init(object *obj) | | void fly_init(object *obj) |