Difference for ./defines.in from version 1.8 to 1.9


version 1.8 version 1.9
Line 46
 
Line 46
 # D3DBASE: if D1XD3D is defined, use this to define DirectX base dir  # D3DBASE: if D1XD3D is defined, use this to define DirectX base dir
 #D3DBASE = C:\MSSDK  #D3DBASE = C:\MSSDK
   
   # WGL_IO: for use only with ENV_MSVC, builds support for OpenGL on win32
   #WGL_IO = 1
   
 # linux video/input options (choose one)  # linux video/input options (choose one)
 #GGI_IO = 1  #GGI_IO = 1
 #SDL_IO = 1  #SDL_IO = 1
 #SVGALIB_IO = 1  #SVGALIB_IO = 1
 #opengl support is still very incomplete, only enable if you actually want to  #opengl support is still incomplete, you should only enable if you actually
 #work on the code.  Uses GII for input. (note if you are using libgii0.6 (and  #want to work on the code, or can tolerate missing/partially implemented
 #possibly others) you must edit libgii-0.6/input/xwin/input.c (line 373), and  #features.  Uses GII for input. (note if you are using libgii0.6 (and possibly
 #change "ggUnlock(priv->lock);" to "if (priv->lock) ggUnlock(priv->lock);"  #others, including the 990922 snapshot (in which the xwin input method is
 #GLX_IO  #completely unchanged from 0.6)) you must edit libgii-0.6/input/xwin/input.c
   #(line 373), and change "ggUnlock(priv->lock);" to "if (priv->lock)
   #ggUnlock(priv->lock);"
   #GLX_IO = 1
   
 # linux audio options (chose one)  # linux audio options (chose one)
 #SDL_AUDIO = 1  #SDL_AUDIO = 1

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line(s) removed in v.1.8 
line(s) changed
 line(s) added in v.1.9