// // DirectoryState.cs // // Copyright (C) 2005 Novell, Inc. // // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // namespace Beagle.Daemon.FileSystemQueryable { public enum DirectoryState { // Everything is A-OK: this directory is fully indexed and // is being watched. Clean = 0, // It was clean last time we checked. This state only occurs // in unwatched directories, and is the 'best' state such a // directory can be in. PossiblyClean = 1, // Something might have changed, but we aren't sure. Unknown = 2, // Something definitely has changed. Dirty = 3, // Something is wrong: probably funky permissions. // Never try to crawl a directory in this state. Uncrawlable = 4 } }