22/Aug/2004
        
  
	The infamous Lantus has ported SDL to Xbox, making a BattlePong
	Xbox port possible! In fact, it has been done by bmy6063! Find 
	it in all the usual hiding places for Xbox homebrew code.
	
  
	I wish I was notified earlier, so I could have added the news
	sooner. :) Thanks!
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        27/Jan/2003
        
  
        After a brief stint at SourceForge, Battle Pong gets a soul!
        
  
        We are very proud to become a part of icculus.org. I look 
        forward to my future projects that will be hosted here. Long 
        live Linux gaming.
        
  
        I'd also like to point out that we were mentioned on Slashdot
        by icculus himself. I hardly think that I'll be writing Unreal 3,
        but I understand what he was getting at. I have a lot to learn,
        so it'll probably be more like Unreal 20. Hey, if Rocky gets
        an unlimited number of movies, they can do it with Unreal as well.
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        11/Jan/2003
        
  
        Beta 3 is released! Get it while it's hot! Unless you realize 
        that this is just a crappy pong game.....
        
  
        Anyhow, this release's major feature is KEYBOARD SUPPORT. WOW! A 
        pong game that has keyboard support? Who woulda thunk it!
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        8/Jan/2003
        
  
        Today I got an email from Andrew of Alpha Conspiracy, and he 
        has given me permission to use the song Black Sunrise for the 
        sound track. l33t! You can read the email by clicking here.
        
  
        The site has moved to SourceForge. Beta 2 has been released, 
        and a new Windows binary will be uploaded shortly.
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        7/Jan/2003
        
  
        I got word back from Robert of Machinae Supremacy, and he has 
        given me the go-ahead to use their tracks Arcade and Masquerade 
        for the Battle Pong sound track. W00t! You can read the email by 
        clicking here.
        
  
        The source code for the game is now online. Make sure you read 
        the documentation that is provided with it so you know how to 
        make it work. Also, for the Windows users out there, there is a 
        Win32 binary release up too.
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        6/Jan/2003
        
  
        Battle Pong got a website!
        
  
        Development is nearing completion, and has come to a halt 
        temporarily, due to time limitations. The only thing left to 
        implement is the freeze missiles. Everything else is done and 
        works nearly perfectly. Battle Pong is now a fully functional 
        Pong game, but without the Battle.
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        30/Dec/2002
        
  
        Development on Battle Pong has begun. I had to learn C++ nearly 
        from scratch again, so I decided to teach myself as I went 
        along.
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