us.asciiroth.client.agents.npc
Class Commoner
java.lang.Object
us.asciiroth.client.core.AbstractPiece
us.asciiroth.client.agents.AbstractAgent
us.asciiroth.client.agents.AbstractAnimatedAgent
us.asciiroth.client.agents.npc.NPC
us.asciiroth.client.agents.npc.Commoner
- All Implemented Interfaces:
- Agent, Animated, Piece
- Direct Known Subclasses:
- MallocCommoner
public class Commoner
- extends NPC
Commoner. When NPCs on the board go hostile, a commoner will run away
rather than fight (by design, it should attack if the player is standing
right next to it, so as not to be suicidal... not sure if this works).
Constructor Summary |
Commoner(State state,
Color color,
java.lang.String message)
Constructor. |
Commoner(State state,
Color color,
java.lang.String message,
Color questColor,
Color doneColor,
java.lang.String inQuestMsg,
java.lang.String flag)
Constructor. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SERIALIZER
public static final Serializer<Commoner> SERIALIZER
- Type serializer.
Commoner
public Commoner(State state,
Color color,
java.lang.String message)
- Constructor.
- Parameters:
state
- color
- message
-
Commoner
public Commoner(State state,
Color color,
java.lang.String message,
Color questColor,
Color doneColor,
java.lang.String inQuestMsg,
java.lang.String flag)
- Constructor.
- Parameters:
state
- color
- message
- questColor
- doneColor
- inQuestMsg
- flag
-
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