us.asciiroth.client.agents
Class LightningLizard
java.lang.Object
us.asciiroth.client.core.AbstractPiece
us.asciiroth.client.agents.AbstractAgent
us.asciiroth.client.agents.AbstractAnimatedAgent
us.asciiroth.client.agents.LightningLizard
- All Implemented Interfaces:
- Agent, Animated, Piece
public class LightningLizard
- extends AbstractAnimatedAgent
These are fun. They do not roam but sit still until the player
approaches, then attack as fast as a bullet. Their damage is low,
however. In numbers they can be a real nuisance if you have no
corner to retreat to. Fires a color event when killed.
Method Summary |
void |
onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece
animated on the board. |
void |
onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
Fired when this agent collides with the player, or if this agent is the player,
when the player collides with another agent (in other words, this method will
not fire if one non-player agent collides with another non-player agent). |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SERIALIZER
public static final Serializer<LightningLizard> SERIALIZER
- Type serializer.
LightningLizard
public LightningLizard(Color color)
- Constructor.
- Parameters:
color
-
onFrame
public void onFrame(Context ctx,
Cell cell,
int frame)
- Description copied from interface:
Animated
- Animation callback, executed once each frame for each piece
animated on the board.
onHit
public void onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
- Description copied from interface:
Agent
- Fired when this agent collides with the player, or if this agent is the player,
when the player collides with another agent (in other words, this method will
not fire if one non-player agent collides with another non-player agent).
- Specified by:
onHit
in interface Agent
- Overrides:
onHit
in class AbstractAgent
© 2009 Alx Dark