	LAB3D/SDL Installation
	======================

	Hardware requirements
	---------------------

LAB3D/SDL requires a machine capable of running Windows or a Unix-like OS
(e.g. Linux) and the Simple DirectMedia Layer with a little-endian CPU, and a
graphics card capable of OpenGL. Recommended system:

- Pentium II or equivalent CPU.
- nVidia Riva TNT or better graphics accelerator (with OpenGL drivers).
- 101-key PC keyboard or similar.
- 16-bit sound card with MIDI support (optional).
- Two-button mouse or better (optional).
- Joystick (optional).

	Software requirements
	---------------------

Operating system:	32-bit Windows system, Linux or compatible.
Libraries:		OpenGL 1.2, GLU 1.3, SDL 1.2. Slightly older versions
			may work.
Compiler:		GCC 2.95.2 recommended; most other ANSI C compilers
			should be OK.
Other utilities:	Makefiles require GNU Make (or compatible) and sh
			(or compatible, e.g. bash).
Data files:		Ken's Labyrinth 2.1, full version.

	Compiling (Unix with OSS support)
	---------------------------------

Run "make -fMakefile" in the source directory.

	Compiling (Windows)
	-------------------

Run "make -fMakefile.Win32" in the source directory.

	Compiling (Unix without OSS support)
	------------------------------------

Run "make -f Makefile.NoMIDI" in the source directory. Note that General MIDI
music is not available if you do this.

	Installation
	------------

Place the executable file and "ksmmidi.txt" (if you want to use General MIDI
music) in the same directory as your copy of Ken's Labyrinth. You may give the
executable file a different name if you like. Windows users should not change
the extension of the executable.

Before running the game, it may be a good idea to check the settings by
running the setup routine as described in run.txt.
