Mon May 19 Rubn Lpez 
	* Fixed a compile bug on gtkedreference

Mon May 09 Rubn Lpez
	* Created window for configuration (Edit/Preferences) that uses the
          gui engine. The configuration dialog works but configuration
          parameters aren't still reflected in the interface.
	* Fixed a bug with GnomeEdColour
	* Removed unused callbacks from callbacks.cc

Mon May 07 Rubn Lpez
	* Added editables for all the configuration. Remains call to generate
          the GUI of the configuration (generated automatically also) from
          the properties menu item.

Mon May 06 Rubn Lpez
	* Finally the support for EdReference is done. Now only remains the
	  support of reference lists (I'm thinking on reuse EdList extending
	  it to allow add and remove items in some cases).

Mon May 05 Rubn Lpez
	* Added support for editing Matrices (EdMatrix, GtkEdMatrix)
	* Used this to add suport for editing TexMat attribute.
	* Found a bug when editing texture attributes, can't access them now
	  with getAttribute, must use getTextureAttribute, but this needs
	  the implementation of other stuff before.

Sun May 04 Rubn Lpez
	* Added support for editing the modes of the StateSet

Fri May 02 Rubn Lpez
	* Bug #722385 magically fixed upgrading to 0.9.4, it seems that it
          handles in a different way the projection matrix :-m
        
Sun Apr 16 Rubn Lpez
	* Nodes now get always a name (fixes #719047)
	* Fixed a bug (#719048) in gtkedvec3

Sun Apr 06 Rubn Lpez ** 0.4.0 release **
	* Added support for osg::Fog
	* Fixed a bug with State attributes, when created from scratch
          weren't enabled. This opens a new feature lack, should be possible
          to edit ON, OFF, and OVERRIDE modes for state attributes.
	* Ported to other version of g++ 3.x where it didn't compiled
	* Added .desktop and an icon to have osgedit in the gnome menu
	* Updated galician and spanish translation
	* Added GNOME support for colors and files (gtk support is still in
          the sources).

Tue Mar 25 Rubn Lpez
	* CVS was broken since latest remove of some unused files, now is
          fixed
	* Ported all char * to std::string, less mad-pointer bugs I wish
	* Created new State Attribute editors using the new engine:
	   osg::BlendFunc, osg::CullFace, osg::FrontFace, osg::LightModel,
	   osg::ShadeModel. 
	  Of course Commands for modifying them and tools were created also.
	* Fixed a bug with the new osg::Material editor
	* Fixed lots of bugs in the different attribute editors and viewers

Mon Mar 24 Rubn Lpez
	* First version of the automatic form generation engine completed!
	* Added support for osg::Sequence using the new engine

Sat Jan 25 Rubn Lpez ** 0.3.1 release **
	* Ported again to g++ 3.2
	* osg4gtk ported to osg 0.9.3

Fri Jan 03 Rubn Lpez
	* Added key bindings for most used tools (see the menubar) and added
	  comments/documentation for more general classes.

Mon Dec 30 Rubn Lpez
	* Fixed a bug with the ranges in the LOD editor and updated to new
          osg::Switch API of the osg 0.9.2+cvs version.

Wed Nov 13 Rubn Lpez ** 0.3.0 release **
	* Now when picking in the screen, the selection in the GTK tree also
	  changes.

Sun Nov 10 Rubn Lpez
	* Fixed a bug with the mouse selection, now the selection is
	  correctly shown independently of the previous selected node.
	* Updated to ShapeDrawable and PrimitiveSet
	* Updated galician and spanish translation

Tue Nov 05 Rubn Lpez
	* Enhaced mouse selection, now uses similar code than osgGLUT::Viewer
          to pick up objects. Seems to work great.

Mon Nov 04 Rubn Lpez
	* Added mouse selection support!!! It still doesn't work perfectly,
          but in most cases it does.

Sun Nov 03 Rubn Lpez
	* Implemented support for 4 osg Shapes: sphere, box, cylinder and
          cone
	* Changed icons of the shapes to have similar color than others.
        * Added center-selection tool that centers the camera on the selected
          object

Sat Nov 02 Rubn Lpez
	* Added icons for the new osg Shapes :D Still to implement

Tue Oct 29 Rubn Lpez
	* Now the selection is shown with both filled polygons and wireframe
          (thanks to osgscribe example).
	* Fixed bug that crashed the app when exiting


Mon Oct 28 Rubn Lpez
	* Fixed bug when panning, ported to new osg::Geometry API
          (BIND_PER_PRIMITIVE_SET)

Wed Oct 23 Rubn Lpez
	* Ported to gcc 3.2 (fixed problems with localization and some
          missing std:: namespaces)

Tue Oct 22 Rubn Lpez
	* Support for osg 0.9.1cvs LOD min-max ranges
	* Ported to osg 0.9.1cvs new API methods

Thu Oct 03 Rubn Lpez
	* Added Anisotropy level to texture editor
	* Added a checkbox to the light source for "directional light"

Wed Oct 02 Rubn Lpez
	* Now user can select between orthogonal and perspective view.

Thu Sep 26 Rubn Lpez
	* Added axis to selected object, to know its center and in the
          future support moving/scaling only in one of the axis.

Tue Sep 24 Rubn Lpez
	* Increased orbitation speed.

Sun Sep 22 Rubn Lpez
	* Semi-fixed a bug when trying to use materials/textures without
	  selected node. Pending to fix completely, the window sill appear.
	* Now for loaded models the file path is taken into account to show
	  the texture images.

Mon Sep 16 Rubn Lpez
	* Implemented Save as, and made Save work as expected, saving to the
	  last filename opened or saved.

Sun Sep 15 Rubn Lpez
	* Rotations didn't used the parents node transform, now do
	* Resolved a bug when deleting nodes that are repeated in the same
          subtree.
	* Now user can move the camera with the new orbit button

Fri Sep 13 Rubn Lpez ** 0.2.2 release **
	* Finished the selection support
	* Now transformations applied to children are corrected taking into
          account transformations that will be applied later by parents

Sat Aug 31 Rubn Lpez
	* Ported to OSG 0.9.1 (changed osg::Texture to osg::Texture2D)

Sat Aug 24 Rubn Lpez
	* Now can specify a model to load in commandline.

Thu Aug 22 Rubn Lpez
	* Added support for editing textures (only image and mapping
          attributes, not UV coordinates)

Tue Aug 20 Rubn Lpez
	* Updated all Transform's to MatrixTransform to follow the new OSG
	  API.
	* Now material editing is supported

Wed Aug 07 Rubn Lpez ** 0.2.0 release **
	* Now supports preferences of billboards, LOD's and LightSources
	* Fixed a bug that caused osgedit to die when deleting nodes.
	* Update properties on each command executed
	* Modify only the part of the tree that have changed, not all in 
          order to avoid the collapse of the whole tree.


Mon Aug 05 Rubn Lpez 
	* Added GL_NORMALIZE as a property (per-node), so only transform
          nodes which had been scaled have GL_NORMALIZE enabled.

Sun Aug 04 Rubn Lpez 
	* New design implemented, now almost all that worked before works
	  again. Still to implement the new properties.
	* Added also Billboard and LightSource to list of supported nodes.
	* Fixed a bug with the grid, that didn't rotated to match the
	  camera selection.

Thu Aug 01 Rubn Lpez ** 0.1.1 release **
	* Released 0.1.1 version
	* Added Flat/Smooth shading selection
	* Added Solid/Wireframe polygon mode selection

Thu Aug 01 Ricardo Rodriguez
	* Redesigned the system for flexibility

Wed Jul 31 Rubn Lpez
	* Fixed a bug in the four default views
	* Added grid
	* Added USER view (not configurable yet)
	* OsgTreeModel now is an abstract class (less dependency on GTK ->
          faster compilation).

Tue Jul 30 Rubn Lpez
	* Added glEnable(GL_NORMALIZE) in the main() to avoid normals
	  corruption when scaling objects.
	* Added icons to the tree showing the node types.

Mon Jul 29 Rubn Lpez
	* First public release, 0.1.0
        * Galician & Spanish translations
