2002.03.01 ~17 md3import bug-squashing Got rid of the most annoying md3import bug, the "some polygons missing" bug. List of vertices in Blender is zero-based, so that the first real vertex is index 0. The method addFace() is used to connect the vertices (referenced by index number) to create a polygon. A vertex index of zero is treated as "no vertex", instead of vertex 0. See zero-based vertex list. Workaround was to create an initial throw-away vertex, which goes into the vertex list as #0. Then all the vertices in the actual model are then shifted by one, with the end result that none of the model vertices will be indexed zero. After all triangles are established, the initial throwaway vertex is removed, and the rightful order is then restored. I also put in FileSelector widget (point-and-click md3 import), and got MD3 tags to convert to Empty objects.