
 First, anything not covered in this section is to be considered not changed.  This applied to rules covering long-distance charges and the limit of five spaces per turn.  A turn in the Net is one second, or one-third of a CT.
 Security Levels:  No changes.
 Tracing:  All trace values are multiplied by ten.  A program that is tracing must roll d100 and add its STR plus the system's System Knowledge K/S area, subtracting the 'Runners System Knowledge.  If this number is equal to or higher than the trace value than you have been traced.
 Menu:  No changes on LOCATE REMOTE, and the following on CONTROL REMOTE.  To activate this from of menu an opposed roll must be made between the controller programs, with the winner retaining control.
 Log on/off:  Log on is not changed.  To log off the Netrunner must make a Interface check at "Easy", unless something prevents this.
 Run Program:  No changes.
 LDLs:  This is another opposed test.  Add the security levels together and multiply by 5, using that number to do an opposed test against the netrunner's Interface skill.
 Copy/Erase/Read/Edit/Create/Delete:  No changes Computer systems roll a d10 and subtract its MRSpd.
 Lowest initiative goes first.  One action is allowed per turn.  Computers may perform one action per turn plus one additional action for every two extra CPUs present in the system.
 Range:  No change.
 Movement:  No changes.
 Stealth and Evasion:  This is another opposed test.  Roll the following:
 Attacking Systems and Cyberdecks:
 Use the following chart:
 Use the following:
 Cyberdecks:  Prices remain the same, but the statistics are very different now.  In the following improvements, the Special Successes indicated cannot be influenced by Joss.
 Memory Increases:  for each 500 BUCs you can buy one additional MU for the deck.  Extras can be added on personally by making a roll against Cyberdeck Design at "Moderate" and 100 BUCs.  Purchased MU has a ceiling limit of 20, but unlimited extra MU can be added personally.  However, after five CHECKS have been made the DR goes up by one, and continues to do so with each five.  A Special Failure results in d10 MU permanently damaged with no more capacity to add any extras, purchased or otherwise.  A Special Success means that two MU were added and the DR resets to "Moderate".
  Speed Improvement:  Speed can be lowered by one point per 1000 BUCs spent, to a minimum of 0.  Speed can also be lowered by making a Cyberdeck Design check at "Moderate", and this can take the Speed to as low as -10.  After every two CHECKS the DR goes up by one.  200 BUCs must be spent with each check.  A Special Failure results in the Speed going up one point with no more decreases possible, and a Special Success results in the Speed lowering two points and the DR resetting at "Moderate".
 Data Wall STR:  Data Wall STR can be raised for 250 BUCs per point to a ceiling level of 40.  The ceiling level for self-improvements is 80.  To do self-improvements the deck designer must roll against Cyberdeck Design at "Moderate".  This costs 60 BUCs for each check.  The DR goes up after every eight checks.  A Special Failure indicates that the Data Wall STR is reduced by 2d6, and no further improvements can ever be made, while a Special Success indicates that the STR has improved by 2d6 and the DR resets to "Moderate".
 Keyboards:  -12 to MRSpd for Initiative purposes. Time:  It takes one hour per FC point.  A Special Success halves this. For more complete descriptions refer to the Cyberpunk 2020 book, otherwise, rule changes have been listed here.
 Final Cost:  Add together all the DCs, STR, and subtract half of the designer's Programming STEEP to determine the Final Cost.  This number will determine costs and time, as listed above, and also the Difficulty Rating to be used for the Programming K/S and the Memory Size of the program, as is detailed in the following tables.
 Black Market Charts: Use the following charts when purchasing programs.
 CPUs:  The maximum number of CPUs is 10, but they are at double cost for each past seven, cumulative.  Each CPU grants the Data Fortress a M Trait of 30, distributed to the designer's preference, following normal rules.  If the system gets a M  Trait of 120 or more  it is considered to be an Artificial Intelligence.
 Data Walls:  Follow rules on Cyberdeck Data Walls, except that the system Code Gates:  The system has one code gate per CPU, and additional can be purchased for 2,000 BUCs each.   Each gate has a base STR of 8, but this can be raised as per the rules concerning Data Walls.
 Artificial Intelligences:  AIs occur when a system has a M Trait of 120 or more.  Design the personalities as per OPs, and consult the Cyberpunk 2020 book.
 Skills:  Computers may choose any five K/S areas for every two CPUs.  AIs may increase and gain more skills through time.  All skills start off with a base STEEP of 20, adding in the appropriate Attributes and Cross-Applications.  These skills may be bought at higher levels, following the restriction of no K/S area STEEP higher than the Trait total.  Improvements may be made at 1 STEEP point per 10 BUCs, upto a maximum of 100 base STEEP.Netrunning
Running the Net
The following section is not a descriptive text detailing the Internet, but is instead the replacement rules for that area.
 Combat
Initiative:
Netrunners roll a d10 adding their deck's Speed, and subtracting MRSpd. 
Attacking Program's STR + 1/2 System Knowledge + MR Category
                         vs.
Defending Program's STR + System Knowledge + MRPow
Detection:  Same as above.
Attacking Program's STR + Combat, Computer + MRPow
                     vs.
Code or Data Wall's STR + 1/2 Combat, Computer + MR Category
Anti-Personnel Attacks:
Attacking Program's STR + Combat, Computer + 1/2 Interface
                       vs.
Defending Program's STR + 1/2 Combat, Computer + Interface
Cyberdeck Design
Interface Plugs:  Netrunner's using 'trodes suffer a -6 penalty to Initiative roll, due to their slowness.
Standard decks have the following stats:
Memory:  10 MU
Speed:  10
Data Wall STR:  8
Programs
[Note: The 'Class' Column was removed during the translation to HTML, and it is now part of the header for each group of programs. -- Mike]
Name            Function                       STR  MU  Costs 
Intrusion
Hammer          Knocks down Data Walls (8d6 
                subtracted from Data Wall STR)  16   1  400 
Jackhammer      Knocks down Data Walls (4d6 
                subtracted from data Wall STR)   8   2  360 
Worm            Infiltrates and breaks down Data 
                Walls silently in 2 turns        8   5  660
Name            Function                       STR  MU  Costs
Decryptor
Code Cracker    Breaks down code gates and file 
                locks                           12   2  380 
Wizard's Book   Deciphers code gates (STR 24) 
                and file locks                16/24  2  400 
Raffles         Deciphers codes gates and file 
                locks                           20   3  560       
Name            Function                       STR  MU  Costs
Detect/Alarm
Watchdog        Detects entry and alerts owner  16   5  610 
Bloodhound      Detects entry and traces signal, 
                then alerts owner               12   5  700 
Pit Bull        Detects entry, traces signal and 
                cuts intruder's line until 
                killed                           8   6  780 
SeeYa           Detects "invisible" ICONS       12   1  280 
Hidden Virtue   Detects "real" things in virtual 
                realities                       12   1  280 
Speedtrap       Detects hidden programs within 
                10 spaces                       16   4  600       
Name            Function                       STR  MU  Costs
Anti-System
Flatline        Kills operating CPU             12   2  570 
Poison Flatline Kills all system memory and CPU  8   2  540 
Krash           Crashes CPU for d6+1 turns      12   2  570 
DecKrash        Crashes deck CPU for d6 turns.  
                Drops open out of Netspace      16   2  600 
Virizz          Ties up one action of system 
                until deck is turned off        16   2  600 
VIRAL 15        Erases one file per turn        16   2  590 
Murphy          Causes system to randomly launch 
                programs                        12   2  600       
Name            Function                       STR  MU  Costs
Evasion
Invisibility    Hides cybersignal, making you 
                appear "invisible"              12   1  300 
Stealth         Mutes cybersignal, making it 
                harder to detect                16   3  480 
Replicator      Confuses attacking IC by creating 
                millions of deck signals      12/16  2  320       
Name            Function                       STR  MU  Costs
Protection
Shield          Stops attacks to Netrunner      12   1  150 
Force Shield    Stops stronger attacks to 
                Netrunner                       16   2  160 
Reflector       Reflects and stops Stun, Hellbolt, 
                and Knockout attacks            20   2  160 
Armor           Reduce Stun, Hellbolt, Brainwipe, 
                Zombie, and Hellhound damage 
                totally, or by 9 points if 
                unsuccessful.                   16   2  170 
Flack           Creates static wall to blind 
                attackers, only STR 8 to Dog 
                series                         16/8  2  180       
Name            Function                       STR  MU  Costs
Anti-IC
Killer II       Attacks all types.  4d6 damage to
                target STR.  Mobile              8   5  1320 
Killer IV       Attacks all types.  4d6 damage to
                target STR.  Mobile             16   5  1400 
Killer VI       Attacks all types.  4d6 damage to 
                target STR.  Mobile             24   5  1480 
Manticore       Attacks Demons, de-rezzing 
                instantly                        8   3  880 
Hydra           Attacks Demons, de-rezzing 
                instantly                       12   3  920 
Dragon          Attacks Demons,de-rezzing 
                instantly                       16   3  960
Aardvark        Detects and attacks Worms, 
                de-rezzing instantly            16   3  1000       
Name            Function                       STR  MU  Costs
Anti-Personnel
Stun            Freezes Netrunner for d6 turns  12   3  6000 
Hellbolt        Causes 3d10 PD to Netrunner     16   4  6750 
Sword           Hellbolt variant, causes 3d6 PD 
                to Netrunner                    12   4  6250 
Brainwipe       Permanently subtracts 3d6 from 
                Mental Attributes, killing 
                Netrunner                       12   4  6500
Zombie          Permanently subtracts 3d6 from 
                Mental Attributes, Netrunner 
                mindless                        20   4  7500
Liche           Erases memory, replacing with 
                pseudo-personality              16   4  7250 
Firestarter     Causes power surge, starting fire 
                in Netrunner's deck, Netrunner 
                killed                          16   4  6250 
Hellhound       Tracks Netrunner, waits, causes 
                6d10 PD/turn                    24   6  10000 
Spazz           All Speeds reduced by half for 
                d6 turns                        16   3  6250 
Glue            Locks Netrunner in place for d10 
                turns                           20   4  6500 
Knockout        Causes coma for d6 hours        16   3  6250 
JackAttack      Prevents Netrunner from logging 
                out for d6 turns                12   3  6000       
Name            Function                       STR  MU  Costs
Controller
Viddy Master    Video board controller          16   1  140 
Soundmachine    Microphone/voxbox controller    16   1  140 
Open Sesame     Electronic door controller      12   1  130 
Genie           More powerful door, elevator 
                controller                      20   1  150 
Hotwire         Vehicle controller              12   1  130 
Dee-2           Robot controller                12   1  130 
Crystal Ball    Video/camera controller         16   1  140 
News at 8       Screamsheet box controller      16   1  140 
Phone Home      Send and receive cellular calls, 
                intercepts calls at STR 8       20   1  150       
Name            Function                       STR  MU  Costs
Utility
Databaser       Stores upto 10,000 pages per file
                of information/text             32   2  180 
Alias           Replaces file name with false 
                one                             24   2  160 
ReRezz          Recompiles and restores destroyed 
                programs                        12   1  130 
Instant Replay  Records coordinates of current 
                run for replay later            32   2  180 
Gatemaster      Detects and destroys Virizz and 
                VIRAL 15 programs               20   1  150 
PadLock         Refuses to allow log on through 
                deck unless code is given       16   2  160 
ElectroLock     Locks files as is a STR 3 code 
                gate                            28   2  170 
FileLockerþ     Locks files, requiring code word 
                ('Runners choice) to open       16   1  140 
NetMap          Provides accurate maps of most 
                well-known Net locations        16   1  150 
Packer          Reduces programs by 1/2 size.  
                Takes two turns to unpack       16   1  140 
Backup          Creates copies of most programs 
                on chip                         16   1  140       
Name            Function                       STR  MU  Costs
Demon
Imp II          Carries 2 programs              12   3  1000 
Afreet II       Carries 3 programs              12   4  1160 
Succubus II     Carries 4 programs              16   4  1200 
Balron II       Carries 4 programs              20   5  1240
Designing Programs
To design a new program all you need to do is determine what the program does and at what STR.  Final Cost (FC) is described later.  Difficulty Cost are the number of points that are accumulated during design, and ultimately determine the base DR.
     
Costs:  To buy a program on the market just figure out the FC without subtracting half of the programming STEEP, and multiply it by 2.5, then consult the Black Market charts.
  DC     Type 
  40     Evasion 
  60     Stealth 
  80     Anti-Program 
  60     Anti-System 
  40     Detection 
  60     Alarm 
  80     Anti-Personnel 
  60     Intrusion 
  40     Protection 
  60     Decryption 
  40     Controller 
  40     Utility 
  40     Interactive 
  40     Compiler (Demon)
  DC     Options 
  20     Movement Ability. 
   8     Trace. 
  12     Auto Re-Rez. 
   8     Recognition. 
3/level  Invisibility: +1 STR to evade detection per level, max. level 8. 
  20     Memory. 
2/level  Speed:  -1 to Speed per level, max. level of 4. 
  12     Endurance. 
  12     Conversation Ability. 
  24     Pseudo-Intellect.  M Trait of 60. 
 1-20    ICON complexity.  The higher the DC the better the ICON. 
         1-4 is Simple, 5-8 Contextural, 9-12 Fractal, 13-16 Photorealistic, 
         17-20 Superrealistic.
   DC    Sub-Options 
  -10    Only works against one type of program 
  -15    Only works against one specific program 
+3/per   Reduces damage by one point (Protection only)  
The following applies to Anti-System programs only 
   0     Renders system useless for d6 turns 
  +5     Permanently destroys one part of the system  
The following applies only to Anti-IC and Anti-Personnel 
   0     Does 3d6 damage +3/-3 Per d6 damage over/under 3d6.  Max. 10d6/d6 
  +25    Destroys/kills instantly
STR:  Max. STR is 40, although most tend to be between 12 and 16.  Also,  the program STR cannot exceed half of the designer's Programming STEEP.
 Final Cost  Difficulty Rating 
     1-40    Easy 
    41-80    Moderate 
    81-120   Hard 
   121-160   Difficult 
   161-200   Very Difficult 
   201+      Extreme
Final Cost Memory Size 
     1-60    1 MU 
    61-80    2 MU 
    81-100   3 MU 
   101-120   4 MU 
   121-160   5 MU 
   161-200   6 MU 
   201+      7 MU 
Demons:  When creating Demons (compilers) follow the above steps, but with the following differences.
Note that for every subprogram the demon carries its STR decreases by 4 points.
 Costs   DR of Program 
   1x    Easy 
   2x    Moderate 
   3x    Hard 
   4x    Difficult 
   5x    Very Difficult 
   6x    Extreme
Costs    Type 
   1x    Intrusion, Decryption, Control, Utility 
   2x    Detection, Evasion 
   3x    Anti-System 
   4x    Anti-IC 
  25x    Anti-Personnel
Designing Data Fortresses
Following the guidelines set in the Cyberpunk 2020 book, the following are rules interpretations.
automatically has a starting STR equal to four times the number of CPUs
present.