Volume #3, Issue #3. (Feb 1, 1995)
Subscribers: 158
Contributors: 8
Delivery Man/Publisher:agl1@le.ac.uk
Genesis Man/Founder:digdug@iastate.edu
Hack and Slash Man/Editor:msphil@birds.wm.edu
- Forgotten Realms
 - SpellJammer
 - Mystara
 - Ærth
 - Original
- Unknown
 - G.U.R.P.S.
 
 
- Campaign Journals
 
Reporters this issue:
    Matt Brooks, (mcbroo@infotech.ts.wm.edu)
    Vincent Gray, (vince@sscl.uwo.ca)
    Richard J. Pugh (rjpugh@aol.com)
    Daniel Goncalves (dlr@vision.inesc.pt)
    Mike Phillips (msphil@birds.wm.edu)
    Mike Knudsen (knudsenm@ohsu.edu)
    Tim Loud (jloud@gamma.is.tcu.edu)
    Andy Merritt (amerritt@armltd.co.uk)
Waterdeep: ADVENTURING COMPANY RETURNS
  An adventuring company which had gone north with a caravan to look
into what was causing the  disappearance  of  some  wagon  trains  has
returned,  and  the  story  they  are telling has some questioning its
validity.  However,  the teamsters who accompanied the caravan are not
contradicting them.
 The  group claims that,  a scant four days outside Waterdeep,  the
clouds turned dark,  and greenish lightning began to flash all  around
them.  Two  priests  not affiliated with the adventuring band began to
set down powerful wards to protect the caravan from attackers.  As the
sun set, fiends and demons appeared, and began to assault the caravan,
but the wards held.  Some of the people accompanying the  caravan  had
remained  outside the barrier to battle the fiends.  A group of undead
marched onto the battlefield,  and threatened to overwhelm the barrier
with  sheer numbers.  Faced with allowing in the minor undead,  or the
titanic  demons,  the  priest  who  had  remained  inside  the  wards,
Adominus, chose to allow the undead in.
    The  adventurers  fought  them  furiously,  and although some were
wounded,  managed to defeat the undead.  Soon after they put to  final
rest  the undead warriors,  the female priest who was outide the wards
was knocked unconscous by a fiend.  Kantal,  a paladin of Ilmater  who
was leading the caravan charged to her defense, but was forced to stop
to  battle the demons who had felled Delsonora.  Tintagel,  one of the
adventuring band,  raced out to carry Delsonora back in,  but  on  his
return,  was  noticed  by  a demon,  who turned to attack the burdened
dwarf.  Before the monster could reach Tintagel, Tyl'Gain an elf, shot
an arrow into the fiend, causing it to lose its stride,  and that gave
Tintagel time to get back behind the safety of the wards.
    By  the  next  morning,  the  fiends  were  gone,  and the caravan
proceeded on its way.  Here the tales grow  uncertain,  as  the  group
claims to have met a creature the like of which are unknown on Faerun.
The  female  humanoid was described as being about as tall as a dwarf,
but with elven ears,  and an innocent face like that of a young human.
She claimed to be a mage,  but the Moonshaen of the group, after a few
ales in the Dripping Dagger, was heard to say,  "If tha's how reliable
and uncontrollable magic is,  I'm gla' I dunna use it!" Unfortunately,
the person in question remained in Leilon and did  not  accompany  the
party back to Waterdeep, so none of this can be confirmed.
Matt Brooks: mcbroo@infotech.ts.wm.edu
Pre-time of troubles: Waterdeep
SVG'S LEAVE WATERDEEP
 The  adventuring  group  SVG (generally known as the Silly Vicious
Goons),  departed Waterdeep in the middle of winter,  stating the city
of  "none  of  your  d*mn  business"  as their first destination.  Our
usually "reliable" party source,  the  gnomish  illusionist  Ora,  was
unusually  reticent,  but did mention plans to sell vast quantities of
gems in a caravan city,  and then  to  proceed  to  a  distant,  vast,
abandoned  elven  city  near a Harper stronghold ...  Precise details,
were, regretably, unavailable.
 The ranger Abel did not accompany them:  as he has been recruiting
servants, low-level fighters, etc., it is assumed that he has opted to
become the castellan for the party's stronghold near Silverymoon.  The
party  appears to be planning on establishing a co-operative operation
at that site,  with the mages,  clerics,  and fighters all setting  up
their high-level operations there.
Vincent Gray: vince@sscl.uwo.ca
Go back to index.
REWARD OFFERED FOR TWO RENEGADE ARMADAS
Official Press Statement from the Imperial Elven Navy
 Waterdeep- Admiral Gidion Stardawn, chief admiral of the Evermeet
Imperial Elven Navy,  has offered a substantial reward for information
leading to the capture and/or recovery of two Elven Armada Ships.
    One of the fugitive ships is the IEN Wanderer, commanded by Rear
Admiral  Resika.  The IEN Wanderer is a Monarch-Beta class Armada that
was returned to service about a century ago as an  exploration  craft.
Resika has been an outspoken opponent of Stardawn for quite some time,
and   according  to  records,   has  cast  his  loyalty  with  Admiral
Leafblower, Stardawn's primary opponent.  However, since the allegance
of Admiral Resika has not been determined at this  time,  Stardawn  is
anxious to reach him.
    Admiral Leafblower, for his part, is supposed to have given Resika
special  orders to travel to a special base somewhere beyond the known
spheres.  Leafblower and Resika have been long  friends,  and  if  the
rumor  of  these  special  orders  are  true,  then  it is likely that
Leafblower is attempting to field a new fleet to  oppose  Stardawn  in
the growing civil war.
    There  has been no recorded sighting of the IEN Wanderer in almost
six years.
    The second missing armada is a Swallowtail-Gamma class battleship,
named the Cecropia Dawn. The craft was last seen in  Solaris,  where
it  served  as  a flagship for Rear Admiral Falconbane.  The craft was
assumed destroyed when the Mosaic citadel was destroyed  (as  reported
in  the last issue of the FNN-TAJ),  but recent inteligence has proven
that this is not the case.  The Cecropia Dawn was sited in Delcospace,
apparently after being torn through a phlogistin vortex.  The  citadel
appeared  damaged beyond repair,  but the primary hull looked to be in
perfect order.  In fact, it is reported to have been recently repaired
of extensive battle damage.  Several days later,  the same armada  was
seen  leaving Delcospace,  sporting a new citadel.  The Elven Navy has
been known to remove the citadel sections of armadas  during  upgrades
and  drydock.  This  new  citadel  is  assumed  to be a restored hulk,
fitted to the existing primary hull.
    The current operators of the Cecropia Dawn are unknown,  but  they
have  painted  the ship a dark blue with gold and silver trim.  Anyone
seeing this armada is requested to bring it to the  attention  of  the
Elven  Navy  without delay.  Full schematics of this renegade ship are
available from the navy.
*** Response ***
From the Spelljammer's aid society.
    In light of the recent actions by the now  shattered  Elven  Navy,
the  Spelljammer's  aid  society  encourages everyone reading to *NOT*
report either of these missing ships to admiral Stardawn, or anyone in
his command.  The fact that they are asking for help in locating these
ships indicates that they are no longer able to keep their  own  fleet
commanders in line,  and that they are no longer worthy of trust.  The
Spelljammer's Aid Society will double any financial reward offered  by
the navy regarding the wherabouts of these two ships.
Richard J. Pugh: RJPugh@aol.com
Go back to index.
Kingdom of Karameikos: Specularum
ELVEN REFUGEES ASK KING FOR ASSISTANCE IN RECOVERING CLAN RELICS
    Diplomats  from  the clans of the elven refugees from Alfheim were
received by King Stefan  Karameikos  today.  It  was  found  that  the
nature of the ensuing discussion was to request military help in order
to  go to what once was the luxuriant Canolbarth forest,  now Aengmor,
and retrieve some of their clan relics  from  the  Shadow  Elves.  The
elven  diplomats  claim  that  there  still  are many secret places of
worship the Shadow Elves didn't have the time  to  find  yet,  and  in
those  places  there are a lot of sacred objects that have passed from
father to child in those clans.
    It was the diplomat of the small Clan Aerendil,  one  of  the  few
survivors  of  that  clan,  that  more  vehemently defended a military
incursion into Shadow Elven territory to  retrieve  those  relics.  It
would  seem  that the Tree of Life of that clan remained behind,  when
all that defended it were killed by the Shadow Elves.
Kingdom of Karameikos: Threshold
UNDEAD RAIDS EXPLAINED
    A  mage  and  his friends that were rescued a few days ago form an
undead raid in the Altan Tepes,  organised a meeting  with  the  local
authorities, including both the military and clergy. Retameron Antonic
himself attended.  They had an explanation for the recent undead raids
that  have  been  taking  place  in  Karameikos  and  the neighbouring
countries,  for quite  some  time.  According  to  their  story,  some
ancient  evil was released from a crypt in Esterhold a few months ago.
The release caused great devastation to the surrounding areas, and the
party was unable to stop the creature from escaping.  It was not  like
anything  they  had  every  seen!  All  the  attacks made,  magical or
otherwise, didn't seem to affect it in any way.
 The creature was clad in  black  and the darkness covered it's face,  
giving no clue to it's nature,  although  the  body  appeared  human.  
Some  of  the  party's hirelings  died  a  few  days  after  confronting  
the creature from a strange rotting disease they were not able to cure.  
Since  then,  the party  has  been  chasing the creature,  and it would 
seem that it has great power over the undead,  perhaps being one itself.  
The party has no  doubt,  due  to  the  increase  in power and organisation 
from the raiding undead, that the raids are the creature's doing. Its goals 
are not yet known, but, by the way it travels, it seems that it is looking
for something or someone.
The Hollow World: Alphatian Neatharum
NEATHAR ASSAULTS ON THE RISE
    Attacks from the Neathar tribes  have  increased  in  number.  The
attacks  are now very different from what they used to be.  Instead of
random, scattered, raids, the attacks are becoming more organised and,
thus, making far more damage and victims than they used to make. There
is undoubtly someone organizing the attacks.
    Meanwhile,  the new floating continent that appeared  some  weeks
ago over the skies of Haldemar remains unexplored,  since all skyships
that approach it loose control and no one has been able,  so  far,  to
fly above it.
Floating Ar: MAGIC USE BECOMING UNPREDICTABLE NEAR SUNKEN CONTINENT
    Magic use has been increasingly dangerous,  since the  sinking  of
Alphatia.  The  effects  of  even  the most common spells are got very
unstable,  probably due to  the  enormous  amount  of  magic  energies
released  during  the  sinking.  Damage  has been unadvertedly made to
people and buildings.  However, some mages seem to begin to understand
the changes to the arcane laws, and are using it to their advantage.
Kingdom Ierendi: Ierendi City
SHIPS CREWED BY UNDEAD SIGHTED ON THE SEA OF DREAD
    Sailor  merchants  that just arrived from the Savage Coast through
the Sea of Dread reporting disturbing news.  During the  voyage,  they
were intercepted and attacked by a ship whose only crew were undead of
several types, mainly skeletons, and ghouls.  After that, they spotted
two more ships of the same kind but were able to outrun it.  Both were
heading the same direction, in the middle of the Sea of Dread.
Daniel Goncalves: dlr@vision.inesc.pt
Go back to index.
Vargaard: Grandmark: Tremayne
MARKTHEGN MAKES OFFERS FOR MAGICKAL CREATIONS
    Markthegn Tarrant, the ruler of Grandmark, has offered rewards for
the delivery of magickal items of any kind, and he has standing offers
of employment for those skilled in the magickal arts.
    Although his call has so far netted items of only minor sort,  his
officials have expressed hope that Items of Power might find their way
to his country.  Some dissidents,  typically Kellts with family in the
country  of  Wildedge,  to the northeast,  have expressed concern that
such a call may result in artifacts of great power which would be used
to subjugate Wildedge.
    Falcondonia,  the nation  to  the  south,  has  indicated  through
diplomats  and embassies that the acquisition of items of great power,
in direct rivalry with their own possessions, may be considered an act
of war.  There have been hints that the Forbidden Scrolls of  Grosapis
will  be  unfurled  again,  and  Falcondonia  may  attempt retribution
against the upstard Grandmark.
Afrik: Ægypt: Keshi Oversight
AEGYPTIAN NAMED KESHITE GOVERNOR
    A distant relative of Pharaoh, Nefer-amun-re,  previously involved
with the Ægyptian delegation to Keshu, has been named the Governor of
the Keshi Oversight.  Unrest continues in the broad expanses of plains
which  make  up  most  of Keshu,  and the Ægyptian hold is tenuous at
best.
    However, with the timely completion of two of the planned lines of
fortresses,  Ægyptian forces are solidly entrenched  in  the  cities.
Pharaoh has expressed sorrow over the necessity of the action,  but he
maintains that the border  had  become  unstable,  unsafe,  and  Keshi
incursions into Ægypt had increased to an intolerable point.
    Meanwhile, the new governor has announced his intention to start a
small school of Dweomercraeft as a remote campus of one of the schools
in  Ægypt  (which  one  is  unknown at this time).  He hopes that the
Keshi will be positively influenced by the Ægyptian  rule,  and  that
the temperament of the oversight calms down.
Mike Phillips: msphil@birds.wm.edu
Go back to index.
Rumors
    A  war  party  of mountain dwarves attacked the village of Valdwin
last week.  They had come into the village stating that they we're  on
a  quest  and  merely  needed  supplies  but in the dark of night they
destroyed Bagmoors trading shop and killed Bagmoor and twelve  of  his
relatives.  The  knight  Comralain subdued them and they are currently
being held in the stockade.
    I've heard that the Githyanki are warring with the Drow.  A  slave
merchant  told  me  that  the  Drow holy city of Tristnic has been put
under martial law after some mysterious calamity  befell  it.  There's
word that Drow all over the world are coming to the surface to recruit
humanoids  for their war.  Oddly though,  their raiding in Westchester
has all but ceased.
Mike Knudsen: KNUDSENM@OHSU.EDU
Go back to index.
Time Travel/Cross Worlds: Magpsi
     Personal  log  with  unanswered  questions  by  exploration  team
members (in parenthesis) and [GM notes in square brackets]
     Cross Worlds Travel.  Civilization Encyclopedia.
     Entry 2/16/93 - 6:50 pm.
     Alternate  Earth.   Located  Q7.  Class:  Weird  Parallel.  Year: 1988.  
     Major Difference:  "Magic and PSI suddenly appeared this  year"
[GM note:  Magic from Basic Set only;  PSI powers limited to power
5].  Name: Magpsi (mixing of magic and psionics).
     Current date:  January 8, 1988 (8 days since Magic/PSI emerged in
all people [Normal Mana]).
     Changes so far:
     Law:  Reading  an  Aura  is  like  getting  a  fingerprint and is
admissible in a court of law.  Elementals and their  evidence  is  not
admissible   unless   a   jury  consists  of  at  least  3  different,
disinterested  magis  can  "monitor"  responses.   Mind   Reading   is
infringement of Freedom of Speech,  Civil Rights, and may only be done
in Law Enforcement after Miranda Rights are  addressed.  Mind  Reading
requires  at  least 3 different PSIs to "monitor" responses.  Drug use
to "encourage" growth of PSI and/or magic is  controlled  to  research
only.
     Society:  The Rule of Three (3 magis and/or PSIs) pervades nearly
all society (commercial business,  especially).  Divination and  other
Future  Seeing  (Clairvoyance)  powers are required to register by law
with local  authorities  (this  is  controversial).  Since  ANYone  is
liable  to  have some power (magic and/or PSI) active or latent,  that
power is considered benign until PUT TO USE. (This, of course, is hard
to detect if a person has a high skill of hiding it.  And what do  you
do with active powers that can't be controlled?  This is merely social
custom?  More research is needed.)
     Transportation:  Teleportation  is common enough to have effected
all transportation;  airlines are especially  hard  hit,  while  motor
companies  count  on  Teleporters  to use cars for longer trips (since
such a lower power is available,  all areas of transportation has seen
a leveling out instead of a decline).
     Communications:  Telerecieve  and Telesend is revolutionizing the
computer industry;  but again,  such a low power has  had  a  leveling
effect on telephones.  Letter writing is down.
     Culture:  new art forms are emerging (clay shaped by random
thoughts,)  while  Psychometry  and other Past Seeing has revealed the
answer to a few mysteries.
     Warning:  There are some places  of  such  strong  Psychosometric
Auras  (death  camps,  for example),  that they are avoided.  [Power 5
means only 5 years back can be read,  so many older  mysteries  remain
unsolved.]
     Among highly skilled segments of the population,  there are areas
in the cities where like-minded powers will converge.  One example  is
a  Food  Creating area (no more starvation),  which is overseen by the
FDA.  Universities almost always have magis or PSIs  in  research.  So
will Law Enforcement.
     Religion:  magic  and PSI are viewed as neutral,  it is how it is
put to use  that  defines  its  evil  or  good  intent.  This  is  the
"standard" in more open countries.
     All  religions  accept  Higher Powers ("they've always been here,
just not to this extent" to "this is a gift from Allah") and  are  not
threatened  by  them.  What  is  harder  to do is explain them in some
workable scheme.  Current theology holds that Powers  were  within  us
all  the  time,  but  are  not  a  sign of Divine Grace (this is hotly
debated).
     Other notes:
     - simultaneous transmission of an obscenely pornographic  "novel"
by Telesend (letter writing down but self publishing up) resulted in a
high demand for research into Mind Block Electronics.
     So  far,  no  luck;  PSI  power seems to be unconnected with non-
living circuitry (can't produce the strangeness  that  a  human  brain
can).
     But   some   drugs  can  "scatter"  thoughts;   these  are  being
researched.
     This means no disembodied brains or beings of pure energy in such
a low-powered world  because  PSI  depends  on  living  brain  tissue,
consciousness, intelligence.
     More research needed on:
     Question:  will a MAGICAL mind block affect PSI?
     Magic  is  channeled  through  the  soul,   will,  body  in  this
Alternate.  Are there others where  it  is  more  of  an  X+Y=Fireball
Alternate Earth?
     Dedicated  powerstones  "magic  resistance  -- but will it affect
powers of the mind? ....... yes."
     [GM questions:  in this campaign Magic and  PSI  both  depend  on
body,  IQ,  intelligence,  but  there  IS a difference,  so perhaps MR
resists a PSI mind blow of,  say -6....  but not as a generic default.
PSI  resistance will stop your body heating up,  not a fireball thrown
at you?  Magic Resistance won't stop a PSI from heating your body  (or
air around you?) but might stop a mental blow?]
     PSI is quicker, but magic is more powerful.
     More research needed on:
     
 if telepathy is common, is there a world government (like a TL3
society, only better run?)
     What is the state of magical forgery?
      Teleportation and the space program,  what effects?  [GM note:
with power of 5 and high skill,  a Mage/Psi COULD  teleport  a  sealed
city to the moon, and from there to other planets and so on.]
      levitating things, so building is faster or safer or both
      can you teleport away fog? No, but you could purify air.
      create gasoline?
      are there dedicated powerstone for your car that runs on mana?
       Elementals  are dangerous if you can't control them!  some are
benign  (imagine  an  Earth  Elemental  like  the  The  Thing in
Marvel comics driving a dirt truck).  But they can perform duties
[simple to complex perhaps at increasing/decreasing modifiers].
     [GM note:  Mind Wipe would be strictly  controlled  and  powerful
people  protected  with  best  Antipsis and mindblocks available [this
campaign starts 8 days after "emergence",  so some of this is for  the
future]].
     HISTORY:
     How it happened: at first people thought it was wish-fulfillment,
when, on day one, everyone the world over could levitate and/or Ignite
Fire.
     With  the  crude attempt of a mind wipe of the American President
(1988 - Bush), panic began to ensure.  The third day, a team of Mental
Control-types partly restored the president.  The early days were thus
characterized with raw power and low skill in PSI and magic.
   Some  S.  African,  Middle Eastern cities and Communist countries
were ruined in the Power Wars.
   Open warfare on the 5th day in S. Africa lasted only a few hours,
until enough protection could be ensured on  the  higher  levels  that
made  attacks  near impossible while ordinary people suffered guerilla
actions by mind and magic. This continues to a lesser extent.
   Meanwhile,  frantic research continues today (the 8th  day)  into
WHY this happened.  No one knows.
   This day saw the complete delesolution of Bush (failed to restore
memory) and the swearing in of Quail,  a powerful mind-blocker/Magical
Resistant person.
   Also, law enforcement quickly passed new resolutions (see Changes
So Far),  while in other parts of the world saw Martial  Law  (Africa,
cities in Russia, India, Siberia, Japan, China).
    (The  Berlin wall fell before the 1990s of Earth-Prime;  in fact,
pieces of it were teleported to surround  the  Kremlin  complete  with
their guards.  Saddam Hussain invaded Kuwait only to be defeated by US
magpsi  forces;  fate uncertain:  Khaddafi;  Castro....  Note the name
changes from Earth-Prime.  Interesting.)
   Use of drugs suppressants and relaxants all "deafen"  intellect
while  stimulants,  alcohol,  hallucigens  will  make  magic  and  PSI
erratic, unpredictable.
   Theories:  (Encyclopedia Britannica, 11th ed.):
     "Objective magic:  magic is a thing by itself,  entirely distinct
from religion,  recognizable by certain characteristics, and traceable
to a definite psychological origin..."
Tim Loud: jloud@gamma.is.tcu.edu
Go back to index.
SESSION 12
   After some brief discussion the party  headed  back  to  Greenmoor
immediately.  Some  wild  boars  attempted to attack,  but were easily
avoided.  Thus everyone arrived back in Greemoor shortly  after  dark.
2  rooms  were booked at the Pick and Barrow and everyone settled down
for the night - a watch being set up to keep an  eye  on  those  still
afflicted by the undead.
Sat 27th Dec
    Padur,  Parvil  and  Eddie  recovered from their ordeal during the
night,  and apart from a slight weakness were back  to  normal.  Paddy
fetched Maril, a cleric of Tymora, who administered some holy water to
the  still afflicted Mairenne,  Caljuin and Finbar,  but it did little
good.
    Mid morning Robert Perne,  Valdora and another  paladin,  Winlack,
arrived.  They were filled in with the latest news,  and possibilities
were discussed.  In the end Robert  Perne  stayed  put  with  Caljuin,
Finbar and Mairenne while Mob,  Eddie,  Paddy,  Parvil, Padur, Val and
Winlack went off to the witch's cottage hoping to find out more, or at
least get their hands on her again.
    At the cottage, one of the horses managed to get loose while Eddie
and Paddy took a look around the back and the  'Lathander  contingent'
(Val,  Winlack and Parvil) knocked on the front door.  Noone seemed to
be in,  so Eddie went in the  still  broken  back  window.  The  place
seemed  somewhat  tidier  and somewhat lived in,  and the strange grey
creature was nowhere to be seen.  Several  books  lay  on  the  table.
Looking  through  the  hole  in  the  roof,  Eddie saw thatmuch of the
stuffhad gone,  including the box with the rod in it.  Examining  some
of  the  books,  Eddie failed to understand much,  as it was mostly in
some strange form of elvish.  Books which he looked at  included:  one
on the weakpoints of the elvish anatomy,  a strange book of calandars,
a book with a picture of a tall thin tower in it and  a  book  on  the
care and maintenance of broomsticks.
    By  now  Val and co were inside and also looking around.  One book
looked evil, and had Death in its title, so Val started the fire and
burnt it.  Val picked out a  flask  whuch  seemed  evil  and  took  it
outside.  Eddie  shouted  a warning,  and tucking the two of the books
(Elvish Anatomy and Strange Calandars) into his backpack ran  for  the
woods  closely  followed by Paddy.  Outside Val openned the evil flask
and the grey creature rematerialised.  Having been warned about it Val
and her contingent fled, and so everyone returned to Greenmoor ASAP.
    Mob, Val, Winlack and Parvil all cured those who were wounded, and
plans  were  made  for  the  next  day.  No  messengers  arrived  from
Clearwater,  so  it  was assumed that no ransom notes had turned up on
the wedding day itself (today).
Sun 28th Dec
    The same group returned to the witch's  cottage  hoping  to  catch
her, or trace her with the wand of tracing if she fled.  However, once
again she wasn't there, and there was no sign of her having been there
since  the  party  were.  A detect magic found a magic potion labelled
"quick casting",  and a faintly magic book to do with lead  and  gold.
Val  detected  a  slightly  evil  presence in Eddie's backpack - which
turned out to be the book on the Elvish  Anatomy!  Eddie  promised  to
get  rid  of it before the next day.  Val and co started building up a
fire and put some books on it,  hoping to attract the witch  with  the
smoke if she was in the area - but she didn't come.
    Eddie managed to open one locked drawer in the back room and found
some  electrum  in  a  box.  After taking a cut (with a little for the
onlooking Paddy) it was put in the  party  kitty.  The  other  drawers
were broken open and some gold found, which was put into the kitty.
    Since  there  seemed  little  else  to  do everyone headed back to
Greenmoor where Cal, Mairenne and Finbar having been attended by Maril
and then  cured  more  ended  up  fully  recovered,  though  seemingly
permanently 1hp worse off.
SESSION 13
   After discussing the options, the party plus Robert headed back to
Clearwater,  arriving late in the afternoon.  They filled the Baron in
on the recent developments,  and he  was  disappointed  to  hear  that
Melinda  hadn't been found,  and that the mystery was still wide open.
However,  he suggested that the party talk to Fortha,  as he was  very
interested to find out all the party had discovered.
    Thus  everyone went to talk to Fortha in the library.  He had many
questions after being given a full rundown of the party's  activities.
He was particularly interested in the witch,  her cottage,  the secret
valley of the undead,  the witch's rescue by the supposed  demon,  the
current  owners of the second magic ring,  the orcs and the books from
the witch's  cottage.  When  the  books  were  mentioned,  Eddie  left
discretely  and  had a look at the two he had a bit more closely - and
found a date ringed in the calendar.  The date was the 1st of  Jan  of
the  New  Year,  ie.  in  4 days time!  Mob went to look for Eddie but
didn't find him.  Fortha was keen to look at the witch's books and got
into a discussion about  the  preservation  of  books  with  Mairenne.
Fortha  also  put  forward  the idea that the witch might be part of a
coven,  and when she was out she might be visiting other coven members
- one of whom might have Melinda even now!
    The  party  left Fortha agreeing to return after dinner with Eddie
and the books.  However, Eddie returned to the library alone and spoke
to Fortha about the books - with the possibility of  selling  them  to
Fortha  if  he  should  be  interested.  Fortha  was  allowed  to keep
themboth for study for a while (but was asked not to discuss the Elven
Anatomy book with the party).
    Returning after dinner the party (inc Eddie) were asked to  return
some  time  later  as Fortha was busystudying the calandar book.  When
they returned later still Fortha had discovered that a sacrifice of  a
soul  was  to  take  place  at  midnight  on the 1st of Jan,  possibly
Melinda's  soul.   Possible  locations  for  such  a  sacrifice   were
considered,  and Fortha got out a book which he leafed through.  Eddie
spotted a drawing of a tower which he had seen in one of  the  witch's
books.  Therefore  this  book  was  looked  at  more  closely  -it had
descriptions of this tower,  called The Climbing Stair,  which  Fortha
knew about anyway - it seemed an unlikely,  but possible,  place for a
sacrifice.  "The Dungeon of the Hark" was mentioned, and was described
as lost dwarven halls (so lost that there was no mention of where they
were).  The Tombs of Deckon Thar were also mentioned and turned out to
be  the  secret  valley  the witch had taken the party to with all the
undead.  The book described the tombs as the sacred burial mounds of a
long dead tribe of ancestor worshippers  -  extremely  sacred  to  the
tribe,  and unknown in its precise location.  The last place described
by the book the mound with a standing stone in the Bluestone Heights -
it sounded like the same one Algurun had hired the party to go  to  to
find  the green gem,  so the party already had clear directions to get
there.  It was also stated that this  mound  had  been  used  by  many
groups for evil purposes.
    Possible  actions  were  formulated bearing in mind that a trip to
either  the  Climbing  Stair  or  tye  Bluestone  Heights  would  take
virtually  all the time available - a trip back to the witch's cottage
was  out  of  the  question.   The  Baron  was  informed  of  the  new
possibilities  and  two groups were formed.  The main one was to go to
the Bluestone Heights (Mob,  Caljuin,  Mairenne,  Eddie,  Paddy,  Val,
Winlack  and  Padur).  The second group would go to the Climbing Stair
(Finbar, Robert, Parvil,  two more of the Duke's paladins,  and two of
the  Baron's  men).  A messenger was sent to Secomber to prepare fresh
horses.
Mon 29th Dec
    The main party  left  before  first  light  and  rode  swiftly  to
Secomber,  where  fresh horses awaited them.  Following the river east
on the north bank the travel was quite hard.  By nightfall  the  party
had  reached  the fork in the river near the Bluestone Heights and had
started looking for somewhere to cross.
    During the night Paddy and Val smelled smoke,  and Paddy spotted a
campfire  when  he  climbed  a  nearby  hillock.  He  snuck  closer to
investigate and found himself  surrounded  by  dwarven  watchmen.  Co-
operating,  he was taken into a camp of about 70,  almost all dwarves,
and was introduced to Delgoth,  the leader  of  the  dwarven  caravan.
After  some friendly banter Paddy returned to the party's camp [he had
discerned that the dwarves were true-bred elf haters].
    Despite this, during her watch Mairenne went to take a look at the
dwarven camp for herself,  and was surprised and called on to stop  by
the  dwarven guards.  She fled,  and was called on to stop twice more,
during which time several crossbow bolts had hut her!  Eventually  she
gave  herself  up  and  was  dragged  into  the  camp,  where  she was
questioned and tied up.  Back at camp, Winlack,  the other half of the
watch  became  worried  and  woke  up various people.  Eddie and Paddy
ended up going along to the dwarves,  and rescued  Mairenne,  but  not
before she had made herself 70 enemies!
Andy Merritt: amerritt@armltd.co.uk
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Jeremy Pemberton