Reporters this issue:
    Eric Boyd (boyd@eecs.umich.edu)
    Andy Merritt (amerritt@armltd.co.uk)
    kowa@informatik.uni-koblenz.de
    Mike Phillips (msphil@tsrv1.ts.wm.edu)
    Martin Hicks (mdmnh@cc.newcastle.edu.au)
    john@crete.ucdavis.edu.
    Johanna Tunon (tunon@alpha.acast.nova.edu)
    Chris Herr (crherr@tsrv1.ts.wm.edu)
    Sandy E. Murphy (io01092@maine.maine.edu)
Cormyr, Eveningstar Region: SWORDS OF LIGHT REWARDED
   An adventuring band based in Eveningstar known as  the  Swords  of 
Light  has  returned  in  triumph  to  a hero's welcome.  The band had 
successfully crippled a slaving operation preying on the Tyrluk region 
and recovered a fortune in gold coins stolen from a dwarven caravan en 
route to the Haunted Halls.  Upon their return, one member of the band 
- the  half-elven bounty hunter Jaxx - prominently displayed the head 
of a renegade War Wizard and agent of the Iron  Throne  named  Hamadan 
Byrlack.
   The  Swords  of  Light  were  also  awarded silver medals by Baron 
Thomdor,  Warden of the Eastern  Marches,  for  the  recovery  of  his 
niece's corpse.  The young woman,  subsequently resurrected,  had been 
kidnapped and ransomed by the rogue Ruathgrym,  believed to be  hiding 
out  in the Stonelands.  The medals proclaim the band to be "(Serious) 
Heroes of the Realm".
   The band is believed to be preparing for another sortie  into  the 
Stonelands,  and rumors speak of their plans to investigate some wider 
threat to the safety of northern Cormyr.
Cormyr, Haunted Halls: CARAVAN ARRIVED INTACT
   The long awaited dwarven caravan from Easting has  arrived  intact 
at the Haunted Halls.  Locals in the Eveningstar claim the dwarves are 
planning to establish a temple  fortress  dedicated  to  Gorm  Gulthyn 
known  as  Gormhold  in  the upper levels of the Halls.  The dwarves 
have been  greeted  warmly  by  the  humans  in  the  region,  as  the 
Cormyrians  hope  the  dwarves will suppress the numerous monsters and 
beasts that perpetually arise from the depths.
Eric Boyd: boyd@eecs.umich.edu
Andy Merritt: amerritt@armltd.co.uk
Toril, Marsember: RUMORS OF A THIEVES GUILD
   Most people do not know if there is a Thieves' Guild in Marsember.  
The Harpers and War Wizards believe that they have kept the city  free 
of a large, organized Thieves' Priakos.  But how then does one explain 
the  rumors that there was a failed attempt on the Guildmaster's life?  
Well,  at least it is rumored to  be  a  failed  attempt.  Since  most 
people  don't  know  if  there  is a guildmaster,  or who he is,  it's 
difficult to find out if he has been seen or not.  One  thing  is  for 
certain,   there  have  been  many  sightings  of  Harpers  and  other 
mysterious organizations questioning and attacking  across  the  city.  
It  would  make  sense that the Harpers would go into over drive for a 
chance to hunt and destroy the guild,  if it exists.  This could  turn 
Marsember into a volatile war zone...
Toril, Wood of Sharp Teeth: LEGEND OF NOT SO DESERTED CITY
   Could  it  be  that  the fabled elven city of Askavar is not gone?  
And that it has perhaps been thriving for the past 800 years sheltered 
from society by the Wood of Sharp Teeth!
   Askavar was thought to have been abandoned over 800 years ago when 
the elves living there moved back to Evermeet,  and there have  always 
been  legends  that  there was a lost ruined city in the depths of the 
Wood of Sharp  Teeth.  Regis  Simbal,  a  half-elvin  ranger  who  was 
traveling from Sembia to Baldur's Gate, happened to notice that he was 
following behind two travelers from Cormyr,  Marsember he thinks,  who 
traveled into the woods.  Out of curiosity he followed  them  the  see 
what  they  were up to.  While they did have trouble going through the 
wild Wood of Sharp Teeth,  they seemed to  travel  through  some  kind 
reasonable  safe  channel  from  the foul denizens of the forest.  The 
forest is savage enough that it discourages  woodcutters  and  hunters 
from Baldur's Gate.  He says that as he followed,  he could see spires 
far ahead of him.  He then turned and fled for he felt  he  could  see 
many eyes on him.
   While we at FNN can not take one man's word as the truth,  it is a 
curiosity which certainly deserves a closer look.  Think  of  how  the 
society  could  have  advanced  if the elves never left the area,  but 
simply wanted to be isolated from the rest of society and created  the 
stories of their exodus so people would leave them alone.
   Already a team has been sent from Baldur's Gate, but they have not 
yet returned...
Chris Herr, crherr@tsrv1.ts.wm.edu
Johanna Tunon, tunon@alpha.acast.nova.edu
Martin Hicks: mdmnh@cc.newcastle.edu.au
Chris Herr: crherr@tsrv1.ts.wm.edu
Desert south of Tyr: TEMPLARS FOUND SLAIN!
   Ten templars,  wearing the insignia of Tyr and King Kalak, as well 
as nearly a score of gladiators and mercenaries were  found  slain  by 
wandering  traders.   The  deaths  were  quickly  reported  to  Tyrian 
officials,  and the reaction provoked by the news was a  terrible  one 
indeed.
   It  is  said that should any of the band suspected of perpetrating 
this foul crime should ever show their faces in  Tyr  again,  it  will 
spell their end.
Mike Phillips: msphil@tsrv1.ts.wm.edu
Johanna Tunon: tunon@alpha.acast.nova.edu
Kartakass, Road from Skald to Teufeldorf: STRANGE MONSTER SEEN
   A merchant travelling from Skald to Teufeldorf  reported  that  he 
saw  a  group  of  (demi)humans accompanied by a strange monster.  The 
group headed for Skald coming from  the  valley  where  Dr.  Dominiani 
lives.  The  monster  was  about 7 feet tall and winged,  with pointed 
ears and leathern skin.  Fortunately the merchant could  hide  in  the 
brushwood so that he wasn't noticed by the monster.
kowa@informatik.uni-koblenz.de
The Republic of Darokin, Darokin City: CHANCELLOR AUTHORIZES FORCE IN ARMSTEAD
   Following the report of a special investigator,  the Chancellor of 
Darokin,  Corwyn  Mauntea,  authorized  and  ordered  one batallion of 
troops  to  be  taken  from  Selenica  and  temporarily  stationed  in 
Armstead.   The   office   of  the  Chancellor  released  a  statement 
indicating that it is a response to the rise of humanoid agression  in 
the area.
Darokin, Athenos Canal: BARGE GUARDS SOUGHT!
   The  merchant  Bancohr,  a  major  shipper  of fine porcelain,  is 
advertising for a few good barge guards to  protect  a  barge  heading 
through the canal and up the Streel River to Darokin City and Akorros.  
Pay  is  reported  to  be 10 daros per person,  plus reasonable travel 
expenses.  Especially good work can lead to permanent employment.
Glantri, Glantri City: INVESTIGATOR TURNS UP NOTHING IN GLANTRI!
   Despite being allowed to sift through  the  records  of  Glantri's 
School   of   Magic,   the   Darokinian  investigator  was  unable  to 
specifically locate Conor or Angus MacGregor,  wizards laying waste to 
parts of Darokin and rumored to be from Glantri.  However,  there were 
a couple of possibilities,  and the investigator  is  heading  off  to 
follow up on these scant leads.
Glantri, Viscompty de Malinbois: HEAD OF GUARD EXPOSED AS WEREWOLF!
   The head of the Viscomptess' guard and town guard was exposed as a 
werewolf  when  accidental  contact  with the silver ore resulted in a 
massive burn on his skin.  In his rage,  he shifted form and slew most 
of  those  nearby before the were-hunters on the scene killed him.  He 
was beheaded,  his head displayed on the silver tip  of  a  pike.  His 
family  is currently being tested for lycanthropy,  as are most of his 
close acquaintances.  Tensions in the area continue to mount.
Glantri, Barony de Morlay: UNCLE OF THE BARON TO WED!
   Jean-Pierre de Loup-Garou, uncle to the Baron de Morlay and a one-
time were-hunter known for his exquisite silver rapier,  has announced 
that he has found the woman he will marry,  ending the bachelorhood of 
the man once called the "most eligable male in northern Glantri."  The 
lucky  woman  is named Lisl Ferrinsdottir,  and,  though a stranger to 
these parts,  speculation has her hailing from either the lands of the 
Heldannic knights or somewhere in Vestland or Soderfjord.
   Preparations,  while  joyous,  are muted due to the tension in the 
neighboring Viscompty de Malinbois.  It is hoped that there will be no 
disturbances in the coming months.
Alfheim, Alfheim City: CHIEF OF POLICE FOUND MURDERED!
   The chief of Alfheim's police force was discovered this morning, a 
serpentine dagger buried in his heart.  The dagger is described  as  a 
silver weapon,  two blades entwined like snakes,  with a carved pommel 
in the shape of a serpent's head.  No assassin  was  apprehended,  but 
the  chief's  successor  has  publicly  noted a probable link with the 
recent investigation into Shadow Elven activities in Alfheim.
The Grand Duchy of Karameikos, Threshold: FIGHTING REPORTED ON SKODOR ISLE!
   The night watch reports that a squad was dispatched to Skodor Isle 
to investigate a mysterious disturbance.  Though witnesses  were  hard 
to  find,  as Skodor Isle is insular and said to be a base for illegal 
activities, a survey of the damaged property yielded a few clues.  One 
wall of the house was destroyed, as if blown outwards, with some minor 
charring.  Several bodies,  all Traladaran males,  were found and  are 
currently  being  examined  by a physician for other clues.  Officials 
seem divided on the significance of the incident,  some proclaiming it 
a division in the ranks of smugglers, others calling it an outbreak of 
Thyatian-Traladaran hostility.
Atruaghin Clans, Children of the Elk: WAR PARTY FORMS!
   The selected warriors from the Children of the  Horse,  chosen  to 
wage  war  on  the  Children  of  the  Tiger,  have spent recent weeks 
training in these forests and joining with a similarly-sized group  of 
the  Children  of  the Elk.  The Horse and the Elk have already formed 
the largest war-band seen since the legendary time of  Atruaghin,  and 
it  is  said  that  the  Children  of the Bear and the Children of the 
Turtle are also sending warriors to join the band.
   Indications from the swamps of the Children of the Tiger are  that 
they  have  received  no  warning  of  upcoming events,  though as the 
warband grows, this is expected to change.
Empire of Thyatis, Thyatis City: AMBASSADOR FROM VYALIA ARRIVES
   An elf,  accompanied by 10 guards and assistants,  arrived at  the 
court  today.  The  elf  announced  himself as the ambassador from the 
Kingdom of Vyalia,  and  he  graciously  and  eloquently  thanked  the 
Emperor for his support of the new nation.
   Quarters for the elf and his entourage were immediately provided.
Sind, Road from Akesoli to Mahasabad: EXPECTED FOOD CARAVAN DISAPPEARS!
   Officials  in  Mahasabad  are nervous,  as the expected food-laden 
caravan from Darokin did not arrive.  Although there is some suspicion 
that bandits or rebels siezed it,  a search turned up no  evidence  of 
the  caravan,  and  the  trackers  employed,  though the traces were a 
little stale,  were unable to follow the tracks beyond  a  point  just 
inside  the  Sind  border.  As  one  commented,  "It is like they just 
disappeared".  The investigators are  perplexed,  and  officials  have 
sent word to Darokin that the caravan never arrived.
Hollow World, The Milenian Empire: ZARGOSIAN WIZARD THREATENS TOWN!
   A black-robed man,  claiming to be a follower  of  the  mysterious 
dark  wizard  Zargos,  threatened  the  town  of  Tromeas,  caused  an 
impenetrable  cloud  of  blackness,  and  then  disappeared  into  the 
blackness.  The local temple of Petra is on alert, and all of its Holy 
Defenders are now patrolling the town, just in case the threat will be 
fulfilled.  Soldiers have been dispatched to the area by the Senate to 
quell any disturbances and scout for possible attacks.
Mike Phillips: msphil@tsrv1.ts.wm.edu
Mike Phillips: msphil@tsrv1.ts.wm.edu
Ægypt, Tombs north of AEgypt-Keshu Border: MAGICKAL WARD RETURNED TO DESECRATED TOMB
   The  heroes  who  saved  Fort Nefer-Khufu also returned a powerful 
magickal neckpiece to a  tomb  that  was  desecrated  a  little  while 
earlier.  In so doing, they returned a rather irate mummy to its final 
rest, although they were ordered by the mummy to fetch the rest of its 
funerary  accoutrements.  They  speculate  all  are  held  by the same 
raiders who stole the neckpiece.
   They are hot on the trail of the raiders now.
Albion, London: MAJOR THEATRE BURNED DOWN DURING PERFORMANCE!
   One  of the city's most popular theatres,  called the Orb,  burned 
down recently during the opening performance of a new play.  The  play 
was  the  work  of  one  Sir Andru,  Lord Weber,  and it involved some 
special  effects  with  a  chandalier.   Unfortunately,   during   the 
performance,  the  lines holding the chandalier frayed and broke,  and 
the candles caused  a  fire  in  the  theatre.  The  cast,  crew,  and 
audience all escaped unharmed,  though an era in London plays has just 
ended.  The play will be opening again in another  theatre  after  the 
set is reconstructed,  and it is said that they will be using magickal 
lighting for the next run.
Mike Phillips: msphil@tsrv1.ts.wm.edu
Transylvania, Odorhe: WITCHES SPOTTED
   Local  peasants  and  woodsmen  claim  that they have seen witches 
riding through the night sky at several  times  during  the  last  few 
months.  These claims have been dispensed as mere superstition and the 
work of idle minds. Local officials have ordered longer work hours for 
all laborers as a result.  For more information,  seek just about  any 
hovel-dweller  out  in  Odorhe and its immediate vicinity to the west, 
near the woods (john@crete.ucdavis.edu).
Vlachia, Woods North of Craiova: GIANT STAGS HUNTED
   Sir Gilbert,  a notable land holder of Craiova,  has put a  reward 
out  for  the head of a giant stag seen in the woods 25 miles north of 
the city. The stag, a 20-pointer, stands over 8' high at the shoulder.  
According to Sir Gilbert,  hunting has  been  unsuccessful  more  than 
several times, and the last time he went out with some of his men, two 
of  his  mercenaries  were laid to rest.  Moribund S.  Minesweeper,  a 
friend of the lord,  offered to retrieve the stag's head for him,  but 
was also unsuccessful.  According to Moribund and his associates,  the 
stag seems to be protected by the very forest itself.  He has returned 
north to Transylvania, but messages may be left for either Moribund or 
Sir   Gilbert   at  the  lord's  estate  10  miles  north  of  Craiova 
(john@crete.ucdavis.edu).
    On a similar note, the apparent cause behind the disappearances of 
several  children  from  outlying  villages  of   Craiova   has   been 
discovered.  Lurking within a ruined tower in the center of the forest 
was found to be a small undead dragon. The beast is still there, as no 
one yet has had the courage to deal with it.  
Send any comments/questions regarding this stuff to, you guessed it:
john@crete.ucdavis.edu.
Here is something for FNN:
    I am sure most of the readership of FNN  is  aware  of  the  level 
limit/game  balance  discussions  on  rec.games.frp.dnd.  Here is what 
I've been doing in my latest campaign with demi-humans:
Elves: -1 str, +1 dex
Dwarves: +1 con
Half-Elves, Humans, Orcs: No adjustments
Halflings: -2 str, +1 dex
    I've done away with most of the special abilities of  demi-humans, 
replacing  them  with fairly detailed cultures.  This seems to work in 
my campaign (for me anyways) because instead of picking a race  solely 
on  the  merit  of  special  abilities,  players  are choosing to play 
characters of a certain race for the roleplaying possibilities.
    Of course in doing away with demi-human  special  abilities,  I've 
done  away  with  their  level  limits  as well.  Also,  to compensate 
dwarves and halflings for their 6" movement rate, the latter are still 
resistant to poison while the latter are resistant to both poison  and 
magic.  Most of the demi-humans continue to have their increased life-
spans as well.  Not everything can be fair :).
    Another  effect  this  has  had  is  a  shake-up in what races are 
allowed to be what.  I've been fairly free to develop what  races  can 
be  from  their  cultural  contexts  rather than having to worry about 
"balancing".  Thus you have multi-classed humans  (though  they  might 
start out a bit older),  and dwarven evokers (that con bonus and all), 
etc.
    I am interested in any comments, flames, etc.  that the readership 
might have to this.  Thank you.
Sandy E. Murphy: IO01092@MAINE.maine.edu
This is a starting character that will be played this Saturday.
Kitiara of Argos (Kitti)     1st Level Fighter
St. 18/67  In 08  Wi 09  De 12  Co 13  Ap 14  Hits 10
   She has other equipment but with her battle gear she can carry an 
additional 122 lbs. before her movement is lessened.
[This  character  has  not  been  played yet.  I am looking forward to 
seeing how she works out in play.]
Sandy E. Murphy: io01092@maine.maine.edu
jpembert@bribri.ci.ucr.ac.cr