Difference for main/powerup.c from version 1.1 to 1.2


version 1.1 version 1.2
Line 19
 
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  * Code for powerup objects.   * Code for powerup objects.
  *    *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 22:11:13  donut   * Revision 1.2  1999/09/01 01:09:10  sekmu
  * Initial revision   * forgot update for quad powerup for new hud views
    *
    * Revision 1.1.1.1  1999/06/14 22:11:13  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 2.2  1995/03/24  13:50:36  john   * Revision 2.2  1995/03/24  13:50:36  john
  * Added mega-wowie zowie to release.   * Added mega-wowie zowie to release.
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Line 490
  Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;   Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
  powerup_basic(15, 15, 7, QUAD_FIRE_SCORE, "%s!",TXT_QUAD_LASERS);   powerup_basic(15, 15, 7, QUAD_FIRE_SCORE, "%s!",TXT_QUAD_LASERS);
  update_laser_weapon_info();   update_laser_weapon_info();
                                   //added on 8/31/99 by Victor Rachels for update
                                   gauge_update_hud_mode=1;
                                   //end this section addition -VR
                                 //added on 10/8/98 by Victor Rachels for quad autoselect                                  //added on 10/8/98 by Victor Rachels for quad autoselect
                                 //changed on 10/21/98 by Victor Rachels to add other lasers                                  //changed on 10/21/98 by Victor Rachels to add other lasers
                                 maybe_select_primary(9+Players[Player_num].laser_level);                                  maybe_select_primary(9+Players[Player_num].laser_level);

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