Difference for main/newmenu.c from version 1.11 to 1.12


version 1.11 version 1.12
Line 19
 
Line 19
  * Routines for menus.   * Routines for menus.
  *    *
  * $Log$   * $Log$
    * Revision 1.12  2000/10/28 09:31:08  donut
    * OGL support for fullscreen toggle key while in menus
    *
  * Revision 1.11  2000/10/27 10:12:54  donut   * Revision 1.11  2000/10/27 10:12:54  donut
  * fixed segv if menu res and game res were different, due to fonts getting swapped by set_screen_mode but still using the old pointers   * fixed segv if menu res and game res were different, due to fonts getting swapped by set_screen_mode but still using the old pointers
  *   *
Line 1421
 
Line 1424
   
  case KEY_PRINT_SCREEN: save_screen_shot(0); break;   case KEY_PRINT_SCREEN: save_screen_shot(0); break;
   
    case KEYS_GR_TOGGLE_FULLSCREEN:
    gr_toggle_fullscreen_menu();
    break;
   
  #ifndef NDEBUG   #ifndef NDEBUG
  case KEY_BACKSP:    case KEY_BACKSP:
  if ( (choice>-1) && (item[choice].type!=NM_TYPE_INPUT)&&(item[choice].type!=NM_TYPE_INPUT_MENU))   if ( (choice>-1) && (item[choice].type!=NM_TYPE_INPUT)&&(item[choice].type!=NM_TYPE_INPUT_MENU))
Line 1906
 
Line 1913
  case KEY_PADENTER:   case KEY_PADENTER:
  done = 1;   done = 1;
  break;   break;
   
    case KEYS_GR_TOGGLE_FULLSCREEN:
    gr_toggle_fullscreen_menu();
    break;
   
  default:    default:
  {   {
  int ascii = key_to_ascii(key);   int ascii = key_to_ascii(key);
Line 2158
 
Line 2170
  case KEY_PADENTER:   case KEY_PADENTER:
  done = 1;   done = 1;
  break;   break;
   
    case KEYS_GR_TOGGLE_FULLSCREEN:
    gr_toggle_fullscreen_menu();
    break;
   
  default:    default:
  if ( key > 0 ) {   if ( key > 0 ) {
  int ascii = key_to_ascii(key);   int ascii = key_to_ascii(key);

Legend:
line(s) removed in v.1.11 
line(s) changed
 line(s) added in v.1.12