version 1.5 | version 1.6 | |||
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digi_play_sample( SOUND_HUD_MESSAGE, F1_0 ); | digi_play_sample( SOUND_HUD_MESSAGE, F1_0 ); | |||
hud_message( MSGC_MULTI_INFO, "%s %s", Players[buf[1]].callsign, TXT_HAS_LEFT_THE_GAME); | hud_message( MSGC_MULTI_INFO, "\002%c%s\004 %s", | |||
gr_getcolor(player_rgb[buf[1]].r,player_rgb[buf[1]].g,player_rgb[buf[1]].b)+1, | ||||
Players[buf[1]].callsign, TXT_HAS_LEFT_THE_GAME); | ||||
network_disconnect_player(buf[1]); | network_disconnect_player(buf[1]); | |||
Legend: | |
line(s) removed in v.1.5 | |
line(s) changed | |
line(s) added in v.1.6 |