Difference for main/menu.c from version 1.11 to 1.12


version 1.11 version 1.12
Line 94
 
Line 94
   
 #include "d_delay.h" //for SUPPORTS_NICEFPS  #include "d_delay.h" //for SUPPORTS_NICEFPS
   
   #include "ipx.h"
   
   
 #ifdef EDITOR  #ifdef EDITOR
 #include "editor/editor.h"  #include "editor/editor.h"
 #endif  #endif
Line 101
 
Line 104
 void do_option(int select);  void do_option(int select);
 void do_detail_level_menu_custom(void);  void do_detail_level_menu_custom(void);
 void do_multi_player_menu();  void do_multi_player_menu();
   void do_ipx_multi_player_menu();
   void do_kali_multi_player_menu();
   void do_ip_multi_player_menu();
   void do_ip_manual_join_menu();
   void do_ip_serv_connect_menu();
 void do_new_game_menu();  void do_new_game_menu();
 void do_load_game_menu();  void do_load_game_menu();
   
Line 129
 
Line 137
 #define MENU_SHOW_CREDITS       23  #define MENU_SHOW_CREDITS       23
 #define MENU_ORDER_INFO         24  #define MENU_ORDER_INFO         24
 #define MENU_PLAY_SONG          25  #define MENU_PLAY_SONG          25
   #define MENU_IPX_MULTIPLAYER    26
   #define MENU_KALI_MULTIPLAYER   27
   #define MENU_IP_MULTIPLAYER     28
   #define MENU_IP_SERV_CONNECT    29
   #define MENU_MANUAL_IP_JOIN     30
   
 //ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );  //ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
 //ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );  //ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
Line 416
 
Line 429
  network_join_game();   network_join_game();
 #endif  #endif
  break;   break;
    case MENU_IPX_MULTIPLAYER:
    do_ipx_multi_player_menu();
    break;
    case MENU_KALI_MULTIPLAYER:
    do_kali_multi_player_menu();
    break;
   #ifdef SUPPORTS_NET_IP
    case MENU_IP_MULTIPLAYER:
    do_ip_multi_player_menu();
    break;
    case MENU_IP_SERV_CONNECT:
    do_ip_serv_connect_menu();
    break;
    case MENU_MANUAL_IP_JOIN:
    do_ip_manual_join_menu();
    break;
   #endif
  case MENU_START_SERIAL:   case MENU_START_SERIAL:
  #ifdef NETWORK   #ifdef NETWORK
  com_main_menu();   com_main_menu();
Line 1227
 
Line 1257
   
 void do_multi_player_menu()  void do_multi_player_menu()
 {  {
    int menu_choice[4];
    newmenu_item m[4];
    int choice = 0, num_options = 0;
    int old_game_mode;
   
    do {
    old_game_mode = Game_mode;
    num_options = 0;
   
    ADD_ITEM("IPX", MENU_IPX_MULTIPLAYER, -1 );
   #ifdef SUPPORTS_NET_IP
    ADD_ITEM("udp/ip", MENU_IP_MULTIPLAYER, -1 );
   #endif
   #ifdef __LINUX__
    ADD_ITEM("Kalinix", MENU_KALI_MULTIPLAYER, -1 );
   #endif
    ADD_ITEM(TXT_MODEM_GAME, MENU_START_SERIAL, -1);
   
    choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
   
    if ( choice > -1 )
    do_option(menu_choice[choice]);
   
    if (old_game_mode != Game_mode)
    break; // leave menu
   
    } while( choice > -1 );
   
   }
   void do_ipx_multi_player_menu()
   {
    int menu_choice[3];
    newmenu_item m[3];
    int choice = 0, num_options = 0;
    int old_game_mode;
   
    if (ipx_set_driver("ipx")) return;
   
    do {
    old_game_mode = Game_mode;
    num_options = 0;
   
    ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
    ADD_ITEM(TXT_JOIN_NET_GAME, MENU_JOIN_NETGAME, -1 );
   
    choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
   
    if ( choice > -1 )
    do_option(menu_choice[choice]);
   
    if (old_game_mode != Game_mode)
    break; // leave menu
   
    } while( choice > -1 );
   
   }
   void do_kali_multi_player_menu()
   {
   #ifdef __LINUX__
  int menu_choice[3];   int menu_choice[3];
  newmenu_item m[3];   newmenu_item m[3];
  int choice = 0, num_options = 0;   int choice = 0, num_options = 0;
  int old_game_mode;   int old_game_mode;
   
    if (ipx_set_driver("kali"))return;
   
  do {   do {
  old_game_mode = Game_mode;   old_game_mode = Game_mode;
  num_options = 0;   num_options = 0;
   
  ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );   ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
  ADD_ITEM(TXT_JOIN_NET_GAME, MENU_JOIN_NETGAME, -1 );   ADD_ITEM(TXT_JOIN_NET_GAME, MENU_JOIN_NETGAME, -1 );
  ADD_ITEM(TXT_MODEM_GAME, MENU_START_SERIAL, -1);  
    choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
   
    if ( choice > -1 )
    do_option(menu_choice[choice]);
   
    if (old_game_mode != Game_mode)
    break; // leave menu
   
    } while( choice > -1 );
   #endif
   }
   
   #ifdef SUPPORTS_NET_IP
   
   int ip_connect_manual(char *addr);
   void do_ip_manual_join_menu()
   {
    int menu_choice[3];
    newmenu_item m[3];
    int choice = 0, num_options = 0;
    int old_game_mode;
    char buf[128]="";
   
    do {
    old_game_mode = Game_mode;
    num_options = 0;
   
    m[num_options].type = NM_TYPE_INPUT; m[num_options].text=buf; m[num_options].text_len=128;menu_choice[num_options]=-1; num_options++;
   
    choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
   
    if ( choice > -1 ){
    ip_connect_manual(buf);
   // do_option(menu_choice[choice]);
    }
   
    if (old_game_mode != Game_mode)
    break; // leave menu
    } while( choice > -1 );
   }
   
   void do_ip_serv_connect_menu()
   {
    int menu_choice[3];
    newmenu_item m[3];
    int choice = 0, num_options = 0;
    int old_game_mode;
   
    return;
    do {
    old_game_mode = Game_mode;
    num_options = 0;
   
    ADD_ITEM("Connect to game list server",MENU_IP_SERV_CONNECT, -1 );
    ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
    ADD_ITEM(TXT_JOIN_NET_GAME, MENU_MANUAL_IP_JOIN, -1 );
   
  choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );   choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
    
Line 1251
 
Line 1398
  } while( choice > -1 );   } while( choice > -1 );
   
 }  }
   
   void do_ip_multi_player_menu()
   {
    int menu_choice[3];
    newmenu_item m[3];
    int choice = 0, num_options = 0;
    int old_game_mode;
   
    if (ipx_set_driver("ip"))return;
   
    do {
    old_game_mode = Game_mode;
    num_options = 0;
   
    ADD_ITEM("Connect to game list server",MENU_IP_SERV_CONNECT, -1 );
    ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
    ADD_ITEM(TXT_JOIN_NET_GAME, MENU_MANUAL_IP_JOIN, -1 );
   
    choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
   
    if ( choice > -1 )
    do_option(menu_choice[choice]);
   
    if (old_game_mode != Game_mode)
    break; // leave menu
   
    } while( choice > -1 );
   
   }
   #endif

Legend:
line(s) removed in v.1.11 
line(s) changed
 line(s) added in v.1.12