Difference for main/laser.c from version 1.3 to 1.4


version 1.3 version 1.4
Line 286
 
Line 286
  obj->ctype.laser_info.multiplier = F1_0*fusion_scale;   obj->ctype.laser_info.multiplier = F1_0*fusion_scale;
   
  // Fusion damage was boosted by mk on 3/27 (for reg 1.1 release), but we only want it to apply to single player games.   // Fusion damage was boosted by mk on 3/27 (for reg 1.1 release), but we only want it to apply to single player games.
  if (Game_mode & GM_MULTI)   // We want the boost in cooperative mode too (2003/09/06 -MPM)
    if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
  obj->ctype.laser_info.multiplier /= 2;   obj->ctype.laser_info.multiplier /= 2;
  } else if ((weapon_type == LASER_ID) && (Players[Objects[parent].id].flags & PLAYER_FLAGS_QUAD_LASERS))   } else if ((weapon_type == LASER_ID) && (Players[Objects[parent].id].flags & PLAYER_FLAGS_QUAD_LASERS))
  obj->ctype.laser_info.multiplier = F1_0*3/4;   obj->ctype.laser_info.multiplier = F1_0*3/4;

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line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4