Difference for main/gameseg.h from version 1.3 to 1.4


version 1.3 version 1.4
Line 19
 
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  * Header file for stuff moved from segment.c to gameseg.c.   * Header file for stuff moved from segment.c to gameseg.c.
  *    *
  * $Log$   * $Log$
    * Revision 1.4  2003/03/09 06:34:10  donut
    * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned
    *
  * Revision 1.3  2000/06/25 08:34:29  sekmu   * Revision 1.3  2000/06/25 08:34:29  sekmu
  * file-line for segfault info   * file-line for segfault info
  *   *
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 typedef struct segmasks {  typedef struct segmasks {
    short facemask;     //which faces sphere pokes through (12 bits)     short facemask;     //which faces sphere pokes through (12 bits)
    byte  sidemask;     //which sides sphere pokes through (6 bits)     sbyte  sidemask;     //which sides sphere pokes through (6 bits)
    byte  centermask;   //which sides center point is on back of (6 bits)     sbyte  centermask;   //which sides center point is on back of (6 bits)
 } segmasks;  } segmasks;
   
 extern int Highest_vertex_index; // Highest index in Vertices and Vertex_active, an efficiency hack  extern int Highest_vertex_index; // Highest index in Vertices and Vertex_active, an efficiency hack

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line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4