Difference for main/game.c from version 1.12 to 1.13


version 1.12 version 1.13
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  * Game loop for Inferno   * Game loop for Inferno
  *   *
  * $Log$   * $Log$
    * Revision 1.13  1999/10/12 06:33:11  donut
    * new maxfps code, doesn't delay unless you are really faster than allowed
    *
  * Revision 1.12  1999/10/07 21:00:59  donut   * Revision 1.12  1999/10/07 21:00:59  donut
  * support for variable game font sizes, wider aspect shrinkage in highres (ala statusbar mode), and renderstats & badtexture cheats   * support for variable game font sizes, wider aspect shrinkage in highres (ala statusbar mode), and renderstats & badtexture cheats
  *   *
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  _last_frametime = last_frametime;   _last_frametime = last_frametime;
  #endif   #endif
   
 //added on 8/18/98 by Victor Rachels to add maximum framerate   //new maxfps code, doesn't delay unless the frametime is actually less than the minimum, not much difference normally, but can improve performance with -nicefps a lot.  -Matt Mueller
              fix CurrTime;   do {
              fix NextFrame;  
              fix last_value=last_timer_value;  
              NextFrame=GameTime+F1_0/maxfps;  
              CurrTime=GameTime;  
               while(NextFrame>CurrTime)  
                {  
 //added 9/2/98 by Victor Rachels to maybe free some cpu time  
                 if(use_nice_fps)  
                  d_delay(1);  
 //end addition - Victor Rachels  
                 timer_value = timer_get_fixed_seconds();  
                 CurrTime += (timer_value - last_value);  
                 last_value = timer_value;                  
                }              
 //end addition - Victor Rachels  
   
   
         timer_value = timer_get_fixed_seconds();          timer_value = timer_get_fixed_seconds();
         FrameTime = timer_value - last_timer_value;          FrameTime = timer_value - last_timer_value;
    if (use_nice_fps && FrameTime>=F1_0/maxfps)
    d_delay(1);
    }while (FrameTime<F1_0/maxfps);
   
  #if defined(TIMER_TEST) && !defined(NDEBUG)   #if defined(TIMER_TEST) && !defined(NDEBUG)
  _timer_value = timer_value;   _timer_value = timer_value;

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 line(s) added in v.1.13