version 1.1 | | version 1.2 |
---|
| | |
* Code for rendering external scenes | | * Code for rendering external scenes |
* | | * |
* $Log$ | | * $Log$ |
* Revision 1.1 1999/06/14 22:06:12 donut | | * Revision 1.2 1999/10/18 00:31:01 donut |
* Initial revision | | * more alpha fixes from Falk Hueffner |
| | * |
| | * Revision 1.1.1.1 1999/06/14 22:06:12 donut |
| | * Import of d1x 1.37 source. |
* | | * |
* Revision 2.2 1995/03/21 14:40:14 john | | * Revision 2.2 1995/03/21 14:40:14 john |
* Ifdef'd out the NETWORK code. | | * Ifdef'd out the NETWORK code. |
| | |
if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg | | if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg |
vms_vector curcenter,nextcenter; | | vms_vector curcenter,nextcenter; |
fix step_size,seg_time; | | fix step_size,seg_time; |
short entry_side,exit_side; //what sides we entry and leave through | | short entry_side,exit_side = -1;//what sides we entry and leave through |
vms_vector dest_point; //where we are heading (center of exit_side) | | vms_vector dest_point; //where we are heading (center of exit_side) |
vms_angvec dest_angles; //where we want to be pointing | | vms_angvec dest_angles; //where we want to be pointing |
vms_matrix dest_orient; | | vms_matrix dest_orient; |