version 1.2 | | version 1.3 |
---|
| | |
| | |
OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) ipx_win.$(OBJ) \ | | OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) ipx_win.$(OBJ) \ |
joyhh.$(OBJ) key.$(OBJ) mouse.$(OBJ) timer.$(OBJ) winnet.$(OBJ) \ | | joyhh.$(OBJ) key.$(OBJ) mouse.$(OBJ) timer.$(OBJ) winnet.$(OBJ) \ |
mono.$(OBJ) palw32.$(OBJ) joydefs.$(OBJ) serial.$(OBJ) | | mono.$(OBJ) joydefs.$(OBJ) serial.$(OBJ) |
| | |
| | ifdef WGL_IO |
| | OBJECTS += glinit.$(OBJ) |
| | else |
| | OBJECTS += palw32.$(OBJ) |
ifdef D1XD3D | | ifdef D1XD3D |
OBJECTS += pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) | | OBJECTS += pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) |
OBJECTS += $(LIBDIR)d1x.res debug.$(OBJ) | | OBJECTS += $(LIBDIR)d1x.res debug.$(OBJ) |
| | |
SUBDIRS = d3dframe | | SUBDIRS = d3dframe |
else | | else |
OBJECTS += init.$(OBJ) gr.$(OBJ) | | OBJECTS += init.$(OBJ) gr.$(OBJ) |
| | endif |
endif | | endif |
| | |
OUTPUT = $(LIBDIR)io.$(ARC) | | OUTPUT = $(LIBDIR)io.$(ARC) |